Guys, I found code for freeimage to be used with powebasic. I thought maybe one of you guys could then easilly port it to thinBasic.
We can then use all sorts of image files easilly.

http://freeimage.sourceforge.net/sou...tml#PowerBasic

There is a c++ example of using any format as a texture in opengl. I just put in a png into the same code and it worked automatically. REally cool example to see how easy it is.

http://www.codesampler.com/usersrc/usersrc_6.htm