While thinking about modeling this week and the game while doing other things, I think it will be a lot nicer and easier to concentrate on the instant action game and finish it. Make it as polished as we can. This way it can be out there gaining players and develop a following while we work on the next version of the game the mission version. Besides instant action is low poly and the mission to look nice is going to need higher poly models to look great. Well my thoughts really.

What we need for cool polished instant action game:
1 cool studio music and splash
2 cool thinBasic splash and music
3 cool TopDown3D splash and music
4 - Options screen
- configure controls
- adjust volumes
- pick level to play
- pick difficulty to play
5 - Have vertical planet and space background game as now
- Have a side scroller version (planet surface or capital ship surface)
- Make boss ships for each level
- Make a Capital Boss Ship maybe every 5 levels
- Make all sorts of powerups (shields, health, firepower, speed etc)
- Have cool music for all levels and special Boss action music
6 Keep high scores grouped by difficulty and level beaten on a server somewhere so all players can see how they do

I am sure I am forgetting somethings, but been a long day before my trip for the weekend. I will take my notebook and hopefully be on to read and post.