On Github you saw a reference on Xojo? Mmmh, well I tried it 1-2 years ago on my Imac. Was good but not for me. Somehow it didn't click.
It definitely isn't something for games.
AGK, I really like. Good feature set for games and supports all the important platforms. It could be a little faster on the interpreter side but
now that they introduced plugins for Tier1, you could work around time critical calculations this way.
At the end, it is the only commercial 2d/3D programming language, which is in active development.
Edit: I have definitely more experience in AGK than Xojo. AGK quirks are not many. It is a typical functional language with dynamic arrays (lists).
I have only use static models so I can't say how their support for animated models are.
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