That is something I was thinking about since a lot of time.
Develop it is quite easy but the hardest part was to think a system where it is not possible to cheat: I do not want false scores. Of course if we release obfuscated or bundled code it is more easy but if it is source code everyone can cheat it.
I will think on that because I would like to have it as native thinBasic official module and serve the web connection directly using thinbasic.com domain.
My original idea was to create a sort of certificate system able to certificate and recon both the game (and game versions) and the user sending results.
Bookmarks