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Thread: Blender M15 export script Version 1.04

  1. #1
    thinBasic MVPs Michael Hartlef's Avatar
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    Blender M15 export script Version 1.04

    Pew, I hope you guys don't mind. Version 1.04 brings the ability to import/create several meshes inside Blender, and they all endup being a layer inside the M15 file.

    Get it from the usual sticky topic.

    http://community.thinbasic.com/index...sg3116#msg3116

    Cu
    Michael Hartlef

  2. #2
    thinBasic MVPs kryton9's Avatar
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    Re: Blender M15 export script Version 1.04

    Thanks Mike, I don't know how you did all of this. Thanks so much. I can't wait for this weekend to have time to test it all out. I will try to do some quick test studies on basic shapes in the evening to figure out a nice workflow for a finished model.
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  3. #3
    thinBasic MVPs Michael Hartlef's Avatar
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    Re: Blender M15 export script Version 1.04

    Thanks Kent, but it is not magic, just counting 1+1 together. Something like this. Exporters are actually pretty straight forward. You have the destination format and the target format. All you have to do is collect and transform.

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    Super Moderator Petr Schreiber's Avatar
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    Re: Blender M15 export script Version 1.04

    Hi Mike,

    thanks a lot.
    If I uncheck "Use scenepos" does it mean all objects will be at 0,0,0 ?


    Bye,
    Petr
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  5. #5
    thinBasic MVPs Michael Hartlef's Avatar
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    Re: Blender M15 export script Version 1.04

    Yes, but also all Object transformations won't taken into account. Means when you rotate/scale/move an object in blender, these transitions won't be exported. Changes on vertex level will be. Leave it checked all the time and you will not notice anything strange things I guess.

  6. #6
    thinBasic MVPs kryton9's Avatar
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    Re: Blender M15 export script Version 1.04

    Oh that's nice to know. Thanks. So looking forward to have time to test out all the new stuff. Thanks guys!!
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