Re: gamepad test comparisons
Same layout here. But every game I know of can configurize this.
Re: gamepad test comparisons
Hi,
I have just basic Wingman Precision, which has just D-pad, that 4 buttons cross on left part and buttons 5 and 6 as those big ones on top.
Bye,
Petr
Re: gamepad test comparisons
Quote:
Originally Posted by Psch
Hi,
I have just basic Wingman Precision, which has just D-pad, that 4 buttons cross on left part and buttons 5 and 6 as those big ones on top.
Bye,
Petr
You have my deepest sympathy for using such a basic device ;)
Re: gamepad test comparisons
Hehe ;)
till now I had not much use for Gamepad,
but hope TopDown will make it one of the most overloaded :D
Bye,
Petr
Re: gamepad test comparisons
Ok, I will try to write a gamepad input and assign routine and try to apply it to the game. I might be back asking for help, i am not sure I will be able to do this, but I will try and report back with any progress or lack of as soon as I can and see if the way I am doing it seems ok.
Re: gamepad test comparisons
I can't think of any way to take a users selection for which device he will use and which button, or joystick as they do in other games.
One of you guys more skilled is going to have to take that one on. It is a very interesting challenge though when you try to think about it. I am going to see if I can find any articles on how it is done.
Re: gamepad test comparisons
I will look into actionmapping that is supported by directinput. So maybe I can present you an automatic way.
Re: gamepad test comparisons
Mike, thanks, Petr gave me some ideas too, but your function sounds like the way to go. I will read up on it as not familiar with it in the meantime. Thanks for looking into it and seeing if can be part if tbdi.
On one of my other things i couldn't do, Petr came to the rescue, we now have the camera behind the shuttle and it follows nicely the shuttle when flying. I added a tageting reticle which helps you shoot accurately the asteroids. I will try to add a few more things and then put the code up, then you can add stuff that you would like and then we can give it to Petr to clean up and make uniform the topdown way and then he can add next functionalities.
Re: gamepad test comparisons
[youtube=425,350]pGKTuyBDkt4[/youtube]
;D