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Between the Bubbles - a game concept
Hello,
I was thinking some time about non-violent concept for thinBASIC game, and I was also tempted to make game which is controlled via single button (changed in V2).
I have made spaceships killing each other, robots killing each other and many more, but I wanted to create something more "meditative" - more slow paced, with no destruction or shooting involved.
I also wanted to try approach, when the core gameplay will be prepared before any media (graphics or sound) will be integrated.
Simply to see, if it has some potential.
So - I started working on new game called "Between the Bubbles".
The current form is really a very early work :D
Playful aspects
The bubbles are source of energy, but also a source of direction change - what you need more at the moment, energy, or current orientation?
The bubbles can also be used as "taxi" - high energy bubbles move faster and can get you from one place to another.
Player can burst the bubles in case he is not careful enough.
How to try the game?
Simply download the BetweenTheBubblesV5 ZIP archive, extract and run BetweenTheBubbles.tBasic.
The player is represented by the bug, and the bubbles by the circles.
Currently, you may explore the movement, how to survive longest, how to collect most energy. Otherwise, you cannot "win" the game yet.
Development
The game is developed on GitHub:
https://github.com/petrSchreiber/BetweenTheBubbles-tb
...but the builds, discussion about the design and technical topics stays safely here, at thinBasic forum.
DirectuX kindly joined the development :drink:
Have fun and let me know, if it runs okay on your PCs :)
Petr
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