View Full Version : TBGL sample - Isometric map
Michael Hartlef
21-06-2009, 16:27
Hi folks,
here is a sample on how to load isometric tiles and render them manually in a very simple and manual way.
The map uses 3 tiles and is build randomly.
http://i176.photobucket.com/albums/w174/MikeHart66/isometric_01.png
Cheers
Michael
Petr Schreiber
21-06-2009, 16:53
:eusadance:
Mike, that looks fantastic!
Michael Hartlef
21-06-2009, 20:47
Thanks, I'll see that I come up with mouse to map informations too!
Petr Schreiber
21-06-2009, 21:02
That would be nice,
maybe for future higher level isometric system the textures could have the block vertically centered too.
Which software did you used for the render?
Michael Hartlef
21-06-2009, 21:35
I used Blender for it. The reason why there is only the bottom used is that I wanted to have space for higher structures in it. But that is a minimal factor the tile size really depends on what kind of game you want to create. Havin the tile centered with space below AND above wouldn't make much sence imho.
Petr Schreiber
21-06-2009, 21:45
I see,
now I understand the placement, thanks :)