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Lionheart008
21-03-2009, 16:54
bon giorno:)

...here it comes ... a new little example with a 'badmine' object and some particles, but now you can navigate the particle (and bad mine object even a little...) with [up], [down], [left], [right] keys... so the badmine object can move near to you or better it will run away :) must laugh... :)

as the badmine object belongs to the emitter it's not quite free to move... more like than a friendly husband (bind) he has to care first of all for his family or defend his loves against evil enemies... :lol:

I place this example new at the board, cause it's a new one and you can use it as new example for particles and objects (M15) :) for a later time I will include it for my little game:)

I am proud of it, because I have built some variation of handling with emitter and object and entity input !... wow-wow;) please test the little script, I like it so much :D

have a nice day, Lionheart

ps: ok... have add the script :) ! as attachement...

Petr Schreiber
21-03-2009, 17:39
Very nice demo,

I like the moment when mine gets crazy twist :)
One thing:


you can use it as new example for particles and objects (M15)

in case of demo scripts, it might be good idea to publish it in tBasic, and not encrypted tBasicX file, so others can learn.


Petr

Lionheart008
21-03-2009, 17:59
have done it:)

ciao, Lionheart

Petr Schreiber
21-03-2009, 19:50
Thank you :),

one thing - if you want to get rid of visible borders of texture, make the part which should be transparent fully colored with RGB(0,0,0) ( pitch black :) )

I am looking forward to your game!


Petr