Lionheart008
21-03-2009, 16:54
bon giorno:)
...here it comes ... a new little example with a 'badmine' object and some particles, but now you can navigate the particle (and bad mine object even a little...) with [up], [down], [left], [right] keys... so the badmine object can move near to you or better it will run away :) must laugh... :)
as the badmine object belongs to the emitter it's not quite free to move... more like than a friendly husband (bind) he has to care first of all for his family or defend his loves against evil enemies... :lol:
I place this example new at the board, cause it's a new one and you can use it as new example for particles and objects (M15) :) for a later time I will include it for my little game:)
I am proud of it, because I have built some variation of handling with emitter and object and entity input !... wow-wow;) please test the little script, I like it so much :D
have a nice day, Lionheart
ps: ok... have add the script :) ! as attachement...
...here it comes ... a new little example with a 'badmine' object and some particles, but now you can navigate the particle (and bad mine object even a little...) with [up], [down], [left], [right] keys... so the badmine object can move near to you or better it will run away :) must laugh... :)
as the badmine object belongs to the emitter it's not quite free to move... more like than a friendly husband (bind) he has to care first of all for his family or defend his loves against evil enemies... :lol:
I place this example new at the board, cause it's a new one and you can use it as new example for particles and objects (M15) :) for a later time I will include it for my little game:)
I am proud of it, because I have built some variation of handling with emitter and object and entity input !... wow-wow;) please test the little script, I like it so much :D
have a nice day, Lionheart
ps: ok... have add the script :) ! as attachement...