Petr Schreiber
22-11-2008, 13:31
Hi,
it will take some time before some new collision routines will be integrated to TBGL.
To not block your creativity till that time I want to share with you some 2D routines, in form of thinBasic include.
It is basic Ray-Rectangle and Point-Rectangle collision.
The include file comes with little demo program, nothing fancy but can give you idea how to use it within entity system.
Petr
it will take some time before some new collision routines will be integrated to TBGL.
To not block your creativity till that time I want to share with you some 2D routines, in form of thinBasic include.
It is basic Ray-Rectangle and Point-Rectangle collision.
The include file comes with little demo program, nothing fancy but can give you idea how to use it within entity system.
Petr