PDA

View Full Version : TAB Alpha Version 46



catventure
19-10-2008, 18:15
Hi,

First of all here is a demo of how a text adventure datafile can be autoloaded and run in the TAB Player (which has menubar disabled)

http://tab.thinbasic.com/crystal.zip

This is an old style retro text adventure which I rewrote for TAB some time ago...

Next, the latest version of TAB is now ready:

19 Oct 2008 (Release 46)
=========
*NEW. TAB now has auto-detect for Character Speech Commands inputs.
You may now optionally shorten input commands such as:

>say to the farmer, go south and get all
>say to joseph,go south and get all
>say to joseph the farmer, go south and get all

to the much easier and simpler:

>farmer, go south and get all

*NEW. "getallplus" default ACTION firstly tries to get all objects in any open containers in the room and then tries to get any objects in the room itself. (getall)

*NEW. "autogetobjplus" default ACTION tries to take the named object firstly from any open container which may be held, worn or in the current room if it is in one, otherwise it will then try to get the named object from the room itself (autogetobj).

*FIX. Due to errant coding Multiple long¯words were not working correctly.

*FIX. Script1 now executing correctly a "turns=0" condition after "yes" reply to a "gameover" action.

*FIX. "keypress" action is now working correctly if used before a "gameover" action.

13 Oct 2008 (Release 45)
=========
*CHANGED. System Message 56 can now contain the "quit" message in the dialog that appears when exiting the Player whilst a game is still loaded. The dialog also contains the "game title" caption (from Game Settings Editor)

*CHANGED. If menubar is absent, TAB Player is closed when game exited.

*NEW. "samplestop" action: stops a sample from playing (useful for large .wav files)

*ADDED. Extra InfoBox on [Help>>About] Menu Option on TAB Player.

10 Oct 2008 (Release 44.3)
=========
*FIX. The "again/g" command is cleared to empty when game restarted or new game loaded into Player.

*IMPROVED. "dialogmess" action. Text can now begin by optionally specifying a titlebar text caption. The caption text should be split from the box text using the "|" (bar or pipe symbol)
Format: #dialogmessI am the caption|I am the text in the dialog.#

*FIX. Error since last version: Opening a new game in Player now preserves current dialog window size instead of autoresizing to default start-up dimensions.

*FIX. Removed some obsolete code testing from Response entries in "character_demo.tab" that was affecting gameplay in this demo.

*IMPROVED. Vocabulary "Multiple Long Nouns" and "Long Verbs" now supported in word entries.

*CHANGED. "splash.bmp"

*FIX. If Character Editor "follow" checkbox ticked, TAB warns author if Character Start Room is not the same as Player's Start Room.

*NEW. "maximize" ACTION. Forces TAB Player window to maximize eg. Script 2 entry:
[start]flag10=0[acts]flag10=1#maximize[end]

*FIX. "cyclemessX" action was broken - now works OK.

07 Oct 2008 (Release 44.2)
=========
*CHANGED. Character following a player are now reported in concatenation listing fashion eg:
"Joseph the farmer, Robbie the robot, and Roger follows you."

*FIX. "closeobjn1" action now working correctly.


07 Oct 2008 (Release 44.1)
=========
*FIX. Text now displays properly when a game is loaded from menubar after a NO response to a "gameover" action.

*ADDED. "openobjn1", "openobjn2", "closeobjn1", "closeobjn2" ACTION commands which were missing.

http://tab.thinbasic.com/

Best wishes,
catventure.

Petr Schreiber
19-10-2008, 20:50
Hi Catventure,

I am happy you keep improving the program.
Good job ;)

Petr

Michael Hartlef
19-10-2008, 21:09
Hi Catventure,

thanks for the new version. You hard work really shows. Keep it up!

Michael

kryton9
19-10-2008, 23:51
I like the new auto game load feature. If one is passing out a game they make it sure makes it easier for players to just get into it without searching for where the game files are loaded. Thanks for the update Catventure.