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Michael Hartlef
18-10-2008, 19:03
Hi folks,

I just have uploaded the extended TBEM module (Version 1.10). Here is a little sample about using the new zone command set.


'
' TBEM sample script - Zones
' Michael Hartlef
' October 18th, 2008

USES "TBGL", "TBEM"

DIM TBGL_useInfo AS TBGL_tUseInfo
DIM myEvent, myEvent2 AS LONG
DIM mx, my AS LONG
DIM zcount, maincount AS LONG

'Define all event types we need.

BEGIN CONST
%evtZone1 = 100
%evtZone2
END CONST

'**************************************************
FUNCTION TBMAIN( )
'**************************************************
LOCAL hWnd AS DWORD
LOCAL FrameRate AS DOUBLE

' -- Create and show window
hWnd = TBGL_CREATEWINDOWEX( "TBGL script - press ESC to quit", 640, 480, 32, %TBGL_WS_WINDOWED OR %TBGL_WS_CLOSEBOX )
TBGL_SHOWWINDOW

' -- Initialize lighting
TBGL_USELIGHTING %TRUE
TBGL_USELIGHTSOURCE %GL_LIGHT0, %TRUE
TBGL_SETLIGHTPARAMETER %GL_LIGHT0, %TBGL_LIGHT_POSITION, 15, 10, 15, 1

'Add two events
myEvent = TBEM_ADDEVENT( "ZoneHit", %evtZone1 )
myEvent2 = TBEM_ADDEVENT( "ZoneHit2", %evtZone2 )

'Add two zones
TBEM_ADDZONE( 10, 10, 0, 200, 200, 0, %evtZone1 )
TBEM_ADDZONE( 410, 10, 0, 600, 200, 0, %evtZone2 )

' -- Main loop
WHILE TBGL_ISWINDOW( hWnd )
'FrameRate = TBGL_GETFRAMERATE
TBGL_CLEARFRAME
TBGL_CAMERA 15, 15, 15, 0, 0, 0
TBGL_COLOR 255, 128, 0
TBGL_BOX 1, 1, 1

'Draw the two rectangles that visually represent the zones
gui_draw( )
mx = TBGL_MOUSEGETPOSX
my = TBGL_MOUSEGETPOSY
zcount = TBEM_GETZONECOUNT
TBGL_DRAWFRAME

IF TBGL_GETWINDOWKEYSTATE( hWnd, %VK_ESCAPE ) THEN EXIT WHILE

'Now check the zones with the mouse coordinates
TBEM_CHECKZONES( mx, my, 0 )

'Now check and run any activated events
TBEM_RUN( )
TBGL_SETWINDOWTITLE( hWnd, "zcount:" + zcount + " maincount:" + maincount + " fps:" + getfps )
WEND
TBGL_DESTROYWINDOW
END FUNCTION

'**************************************************
SUB GUI_Draw( )
'**************************************************
LOCAL i, j, k AS LONG
TBGL_USEQUERY( tbgl_useinfo )
TBGL_PUSHMATRIX
IF tbgl_useinfo.RenderMatrixMode = %TBGL_3D THEN TBGL_RENDERMATRIX2D
TBGL_USELIGHTING %FALSE
TBGL_USEDEPTH %FALSE
render_rect( 10, 10, 190, 190 )
render_rect( 410, 10, 190, 190 )
IF tbgl_useinfo.RenderMatrixMode = %TBGL_3D THEN TBGL_RENDERMATRIX3D
TBGL_POPMATRIX
TBGL_USELIGHTING tbgl_useinfo.lighting
TBGL_USEDEPTH tbgl_useinfo.depth
END SUB

'**************************************************
SUB render_Rect( x, y, w, h AS LONG )
'**************************************************
TBGL_BEGINPOLY %GL_line_loop
TBGL_VERTEX x, 480 - y - h, 0
TBGL_VERTEX x + w, 480 - y - h, 0
TBGL_VERTEX x + w, 480 - y, 0
TBGL_VERTEX x, 480 - y, 0
TBGL_ENDPOLY
END SUB

'**************************************************
FUNCTION zonehit( ) AS LONG
'**************************************************
IF TBGL_MOUSEGETLBUTTON = 1 THEN maincount += 1
RETURN %TRUE
END FUNCTION

'**************************************************
FUNCTION zonehit2( ) AS LONG
'**************************************************
maincount -= 1
RETURN %TRUE
END FUNCTION

'**************************************************
FUNCTION getFPS( ) AS LONG
'**************************************************
STATIC gfps AS LONG
STATIC gdtime, gltime, gctime AS LONG
STATIC gfpsi AS LONG
gctime = GETTICKCOUNT
gdtime = gctime - gltime
IF gdtime >= 1000 THEN
gltime = gctime
gfps = gfpsi
gfpsi = 0
ENDIF
gfpsi += 1
RETURN gfps
END FUNCTION


Have fun
Michael Hartlef