Michael Hartlef
14-10-2008, 08:59
Hi folks :-\
Petr, I know I said wait till the end of November, but Francko said something and I need to raise my voice now. So....
I guess I have to make some noise again. A recent chat via email with Petr and now a post by Franko make me think twice if this project should be work on further. Should we go on?
I know everyone here would love to work on the game. Being able to do it or not. But being able means not only that you should know your craft at least a little, but also have the time and motivation to do it. And I think that the last two (time/motivation) are the most important things. If you don't know something, you can try to learn. The internet is full of information that can be adapt to our project. Be it coding wise, be it art wise. There are so many tools that can be used, the choice is huge. I don't think I would be able to learn a new tool in that time and still fullfill my role here but hey, you are not me. You might make it.
I think some of us underestimated the work load that has to be done for it. What we want to work on is not a simple TickTackTo game. It will be a small game but something that should be payable and continuesly playable. So some effort should be put into this. I am 100% sure that you guys WANT to do it. But CAN YOU REALLY DO IT? Do you really have the time for it? Plus the motivation to push yourself through this? Number wise we should have enough people here.
Today, after I made another request I read from Francko...
Yes, I can help if I get time for that
Perfectly understandable from a personal view but not prductive for our project.
Coding wise we have Petr, Simone, Jason, Eros. Art wise we have me, Kent, Francko. We also have Michael. Eight people, normally that should be enough. But...
Now guys, please don't take this as an offend towards you. I just describe how I see our team and why I have my doubts that we make it.
About me: I think I do to many different things in this project. I try to organize, which I'm not happy how I have done it in the past. Everything still feels unorganized. I try to code two good sized parts, still at a beginning stage. I have to come up with a good amount of art like the other artists. I will have to provide music and sound effects, just like Kent does. I spend around 2-4 hours each day (reading, dicussing, coding, try to be creative) and still I have a feeling that I won't make it.
Francko: You still have to fight with your tools a lot, and you have a lot of other stuff going on. Your books, your own 3D tool, you want to learn how to code TB, you have a new relationship etc. I actually have my doubts if you have enough time for it. (the game ;) )
Kent: Well, only just recently you voiced yourself here much more. That is a good thing! But at the beginning I was saying to myself.... why is he participating? Only to make (a few) critics? Also knowing the past where you jumped ship fast to the next big thing and didn't concentrate long on something... well I hope you will be with this through the whole project. If not then I knwo that we won't make it art wise.
Petr: I know you are the master of TBGL and I'm sure you are working hard on the particles and the collision routines. I know that you could code the game alone. But I think that your university studies put you under such a pressure lately, that you won't have enough time for it.
Simone: You are the one I can't judge right now. You seem to work with Petr very good on the particles. But I don't know what I could expect from you next.
Eros: To busy man, to busy. I was hoping that you can take on the hiscore thingy and the multiplayer functions but I think you don't have enough time. thinBasic and real life is a big part of your time.
Jason: Very talented, seemed to be motivated like hell. But also a big talent to write in a unknown language with english words. Means, it is very hard to follow you sometimes and so it kinda distracts, demotivates. I get a feeling that all what you said should be thought about, but if we do it to such an extend, we are still discussing it the next 2 years.
Michael Clease: You promised a nice story and background, you delivered. Surprisingly you came up with a little concept for a glider. You overshot my expectations.
So, what do you think? Do you guys think that we can make it in time? Is it to early to ask such a question?
Michael
Petr, I know I said wait till the end of November, but Francko said something and I need to raise my voice now. So....
I guess I have to make some noise again. A recent chat via email with Petr and now a post by Franko make me think twice if this project should be work on further. Should we go on?
I know everyone here would love to work on the game. Being able to do it or not. But being able means not only that you should know your craft at least a little, but also have the time and motivation to do it. And I think that the last two (time/motivation) are the most important things. If you don't know something, you can try to learn. The internet is full of information that can be adapt to our project. Be it coding wise, be it art wise. There are so many tools that can be used, the choice is huge. I don't think I would be able to learn a new tool in that time and still fullfill my role here but hey, you are not me. You might make it.
I think some of us underestimated the work load that has to be done for it. What we want to work on is not a simple TickTackTo game. It will be a small game but something that should be payable and continuesly playable. So some effort should be put into this. I am 100% sure that you guys WANT to do it. But CAN YOU REALLY DO IT? Do you really have the time for it? Plus the motivation to push yourself through this? Number wise we should have enough people here.
Today, after I made another request I read from Francko...
Yes, I can help if I get time for that
Perfectly understandable from a personal view but not prductive for our project.
Coding wise we have Petr, Simone, Jason, Eros. Art wise we have me, Kent, Francko. We also have Michael. Eight people, normally that should be enough. But...
Now guys, please don't take this as an offend towards you. I just describe how I see our team and why I have my doubts that we make it.
About me: I think I do to many different things in this project. I try to organize, which I'm not happy how I have done it in the past. Everything still feels unorganized. I try to code two good sized parts, still at a beginning stage. I have to come up with a good amount of art like the other artists. I will have to provide music and sound effects, just like Kent does. I spend around 2-4 hours each day (reading, dicussing, coding, try to be creative) and still I have a feeling that I won't make it.
Francko: You still have to fight with your tools a lot, and you have a lot of other stuff going on. Your books, your own 3D tool, you want to learn how to code TB, you have a new relationship etc. I actually have my doubts if you have enough time for it. (the game ;) )
Kent: Well, only just recently you voiced yourself here much more. That is a good thing! But at the beginning I was saying to myself.... why is he participating? Only to make (a few) critics? Also knowing the past where you jumped ship fast to the next big thing and didn't concentrate long on something... well I hope you will be with this through the whole project. If not then I knwo that we won't make it art wise.
Petr: I know you are the master of TBGL and I'm sure you are working hard on the particles and the collision routines. I know that you could code the game alone. But I think that your university studies put you under such a pressure lately, that you won't have enough time for it.
Simone: You are the one I can't judge right now. You seem to work with Petr very good on the particles. But I don't know what I could expect from you next.
Eros: To busy man, to busy. I was hoping that you can take on the hiscore thingy and the multiplayer functions but I think you don't have enough time. thinBasic and real life is a big part of your time.
Jason: Very talented, seemed to be motivated like hell. But also a big talent to write in a unknown language with english words. Means, it is very hard to follow you sometimes and so it kinda distracts, demotivates. I get a feeling that all what you said should be thought about, but if we do it to such an extend, we are still discussing it the next 2 years.
Michael Clease: You promised a nice story and background, you delivered. Surprisingly you came up with a little concept for a glider. You overshot my expectations.
So, what do you think? Do you guys think that we can make it in time? Is it to early to ask such a question?
Michael