PDA

View Full Version : new tbgl example 'mine-fields'



Lionheart008
06-10-2008, 17:04
hi all thinbasic users...

here just a little more input with the new power and capabilities of thinbasic/tbgl..

a) created a simple and little tbgl example full of madness mines searching for new targets...

b) added two new 3d 'mine-field' model objects (M15) to sea how beautiful this can be when this crowded mines are caught by the blue mine ;) and I must laugh... thinbasic and tbgl makes a lot of fun! - enjoy it ! :D

ps: - first example was build by petr (thanks!), I will improve it from time to time with new knowledge, objects and functions... because of missing time just the first try... here we are...

bye, servus, freezing Lionheart

Lionheart008
06-10-2008, 22:43
hi:)

...new little update... vol 1c/1d, before I can sleep:)

a) - faster edition, no demo end, blue mine hunter survive... add a new mine object, but the third object I cannot see, don't know why, but I am tired, that's a fact... ;)

b) - bigger hunter object you can see now better;)

c) - good night and

d) - good morning :) when I have done some changes early in the morning...

e) - now: holidays for one week :D !
... I am out now...

ps: I would like a displayed time code for the objects into script... it's possible?

ciao and servus, Lionheart (Frank)

Petr Schreiber
07-10-2008, 16:28
Hi Frank,

have a nice holidays :)
Interesting demo, maybe the mines are gone too fast :)

One thing, what do you mean by "time code"?


Petr

kryton9
07-10-2008, 22:59
I get an error when trying to run it, has there been any updates that I might have missed that this demo needs?

ErosOlmi
07-10-2008, 23:01
Which error?
Current latest thinBasic preview is mentioned at the top of every forum page. I refreshed version on 2008.10.05 with new features.

Ciao
Eros

Lionheart008
13-10-2008, 11:30
hi all:)
dear kent...


have a nice holidays Smiley
Interesting demo, maybe the mines are gone too fast Smiley

One thing, what do you mean by "time code"?

a) holidays: ok, was very wonderful ;D ...

b) sorry, was so tired at this night... "time code" I meant a simple clock running down (countdown!) when the hunter has destroyed all objects...

c) yes, the hunter was too fast... I will check it and build a new version...

@kent: d) does everything runs now with the new update of thinbasic on your machine with my mine-fields example?

best wishes, Lionheart

kryton9
13-10-2008, 21:35
It is working fine now. Abraxas sent me the link to the latest download and it ran fine. Thanks.

Lionheart008
13-10-2008, 22:22
little new update:)
hi all...
dear kent, good to hear that it works fine, test the new one... if you like...

- text fonts included, but no countdown box... ;)

- lower fast edition

- more evil mines...

bye, lionheart

Petr Schreiber
13-10-2008, 22:27
Hi Frank,

nice new version, although it is still too fast for me :)

To make font more visible, disable lighting like this:


TBGL_UseLighting %FALSE
TBGL_PrintFont "How much lifetime left for evil mine-fields?", -6, 2+sin(GetTickCount/1000+1)/2, -20
TBGL_UseLighting %TRUE



Petr

kryton9
13-10-2008, 22:27
Ran fine, but still way too fast on my computer Frank.

Lionheart008
13-10-2008, 22:47
...right you are both guys!

ok... I have found the reason for slower velocity... ;)

now it should be a slow version for the evil mines...

bye, Frank Lionhead :)

kryton9
13-10-2008, 23:49
Still way too fast on my computer, but the lettering shows up brighter now :)

Lionheart008
14-10-2008, 01:01
dear kent, hi petr, hi all:)

yes, yes, too fast last edition, but no more with this new version!!!, I have deleted the third M15-object, may be it causes the velocity increase of destroying the evil mines with double speed:) ... I check it later where is the speed-o-meter... ;)

- I have added now the 'final very slow' version ! :D


good night again, bye, Lionheart

kryton9
14-10-2008, 01:41
Frank that is really neat. It works really well now and so nice to see the blue mine hunter do its thing!