View Full Version : M15 Model Viewer for developers
Petr Schreiber
03-10-2008, 14:38
Hi,
to make viewing of exported models in more easy way with more options, I have created 100% thinBasic powered model viewer.
It displays axes ( so no more excuses models for games are not Z aligned ;) ) and allows preview of alpha and blend states.
There is also some info displayed, along with model-specific advices.
There is my older ThinEdge model of Macchi MC 72 attached for you, so you can test viewer abilites right after download.
Petr
UPDATED 30-Jul-2009 - there was problem with callbacks, thanks Lydia for reporting it!
Michael Hartlef
03-10-2008, 14:41
Thanks man, that is a nice tool. Good job!
ErosOlmi
03-10-2008, 15:18
Great great great !!!!
What a callback + TBGL example!
Karma on the way.
In little time CallBacks power will be available to everyone (when thinBasic 1.7.0.0 will be officially out).
ErosOlmi
03-10-2008, 15:21
Little glitch in "Load" button when dialog is resized.
I think trackbar is a little too high and it is over the button for few pixels.
Ciao
Eros
Michael Hartlef
03-10-2008, 16:01
' --- Report textur nevali!, textury totiz prezivaji
I recomment to change this comment into english language. ;D
Petr Schreiber
03-10-2008, 16:07
Uh,
I am sorry. Comment in Czech, and totally irrelevant for current code :-[
I will release new version once I will catch that button redraw problem ( I will add #MINVERSION as well ).
Petr
Another cool program Petr, you are back in form with 2 cool projects in one day, thanks!
Michael Clease
04-10-2008, 10:13
slight bug the textures have to be in the same directory as the program.
So I fixed it ;D
Petr Schreiber
04-10-2008, 11:10
I should open little Zoo with various types of bugs.
You are right Michael, I did not thought of this use, my fault, will be corrected in next release.
Petr
Lionheart008
04-10-2008, 12:08
dear petr, hi all...
- thank you so much for the modeller viewer... I like it and I have used the old one some days before... and see it's very important for my buildings and models to have such an improved viewer! GREAT JOB ! :D
best regards, Lionhearts running hospital center... :)
Lionheart008
04-10-2008, 12:52
qt:)
dear petr...
...silly question perhaps
... it's necessary to change the script when I am loading my *.M15 files? I don't think so, isn't it?
... after loading some of my hovercraft.m15 objects with the new modelviewer, the script and window strike and I must close the modelviewer...
the old thinedge-viewer runs as well as I wish;) but I would like to use your new modelViewer, with a lot of new power and properties... :)
perhaps I have done an importing/loading mistake... with my hovercraft M15 file... ???
bye, lionheart
Hi,
I have no words, Incredible. :D
Thanks Petr.
Simone
Petr Schreiber
04-10-2008, 14:36
Hi Frank,
no idea why it GPFed, does the new version attached to first post does the same?
On my PC there were no visible problems.
Petr
Lionheart008
04-10-2008, 15:31
dear petr:)
a) can you (or somebody else...) do a short favour for me and test the attached M15 (dummy cube) file for me with your modelviewer?
b) can you send me another *.m15 object example from you I will check it with your viewer again...
c) perhaps I have some problems with thinbasic scripts on my pc... don't know... uaargh...
good afternoon with more sunshine and better weather... ;)
ciao, Lionheart
ps: may be I have got some error messages because of the pre release of thinbasic 1.7.0.0 as it was some days before... so it's a personal problem with my pc machine... I must find the black hole... ;)
Petr Schreiber
04-10-2008, 19:59
Hi,
no GPF with your model on my PC. It displays box and cone, in +/- red color.
I attach some models for you.
Petr
Lionheart008
05-10-2008, 23:30
Hi petr, hi all:)
I have perhaps found the problem with viewing my models... I have saved the developer script again into my folder and named it new... ;)
- downloaded the new thinbasic pre-release and everything seems ok and wonderful... puh... I am happy... great respect for your new modelviewer again, very good stuff... :D
- some day we can even build a own "uv mapper" with thinbasic/tbgl, isn't it? ;)
good night, lionheart
Michael Hartlef
06-10-2008, 04:01
some day we can even build a own "uv mapper" with thinbasic/tbgl, isn't it?
It is possible allready.