View Full Version : Game: Story, Setting (Michael Clease)
Michael Hartlef
25-09-2008, 15:07
Hi folks,
please come up with ideas about the story and the setting in this topic.
Thanks
Michael
Edit: Changed the topic title so it reflects the current story's author
Lionheart008
25-09-2008, 15:43
short reply...
hi michael, hi all, just need only a bit time to create such a story... :)
- "wipe out racing game"... hovercrafts, buggys, monster bykes??? Some kind of "podracing" around rocks, mountains, through desert areas, over sea and land, through wood ?"... to build an arena full of barriers and hurdles...
- the player (multiplayer) should get in contact perhaps with heavy task to solve in order to get fuil, power/energie/lifetime for the engines and the player life, increase the speed of the racing object and the most fitness and skills of the player will win the race... of course ;)
- do you mean such things? ;)
need only time and more 'round abouts' the game content to get focus about a good story... :D
- collect some content-ideas about the stories would be important, every user here has different smells... ;)
see you, Lionheart
PS: you did a GOOD WORK michael to push it here forward...! :)
Michael Hartlef
25-09-2008, 21:48
- do you mean such things?
need only time and more 'round abouts' the game content to get focus about a good story...
Yeah, but the content can only come after we know what the setting and the story is. Or do you build a story around content?
Michael Clease
26-09-2008, 00:13
Do you want to go Sci-Fi or just fiction?
You could do the usual "Its the year 3535 and most of the world are united in the common good, all that is except a small band of rebels, that want peace in pieces. Every year the united countries of earth host a race, the winning country gets control of the world government. OR will the rebels destroy the race"
or
"You are a multi-billionaire and like technology so you start your own race and invite anyone who can build a flying,fast machine to enter"
hows that?
http://en.wikipedia.org/wiki/Wipeout_(video_game)
Here is info about the original game. I guess a big factor will be if the game will be multiplayer or not. If multiplayer, it should probably be more of a racing game, who wins. If single player maybe more arcade style, maybe keeping fastest time record for each track. So you race to beat the clock of the fastest time. This time for each track could be kept online and downloaded to keep the game updated.
If we need more than this, I am sure we can come up with a good story if needed.
Michael Hartlef
26-09-2008, 06:13
Thanks guys.
Kent, I think what you posted is more about game modes, rather then story and setting.
Petr Schreiber
26-09-2008, 19:06
Hi all,
one thing you probably think of already ...
It would be nice if all vehicles could have one design fragment in common ( like all steam powered :D ), to have something to differentiate it from the row ( of similar games ) even visually.
It would be nice once we have the work done, we could say "we made game about <x>, <y> with interesting <z>" instead of "we cloned Wipeout". Now this I mean not from just visual point, but from gameplay as well.
Petr
Michael Hartlef
26-09-2008, 22:33
This is one of the most important factor. A consistant style. The game would feel just silly if you would have thing sin it that would not fit together.
Michael Hartlef
27-09-2008, 11:44
Do you want to go Sci-Fi or just fiction?
You could do the usual "Its the year 3535 and most of the world are united in the common good, all that is except a small band of rebels, that want peace in pieces. Every year the united countries of earth host a race, the winning country gets control of the world government. OR will the rebels destroy the race"
or
"You are a multi-billionaire and like technology so you start your own race and invite anyone who can build a flying,fast machine to enter"
hows that?
Hi Mike,
I think SciFi or Fiction, both could work. Let your ideas grow and then present us a story/setting. It should describe the setting and also describe the background for the single player campaign mode (if there will exist one). And don't hesitate to use names for characters/locations. that helps with the identification on the game and for all of us.
But I like this rebel approach. In a campaign mode and as a player could choose a fraction. Definately has potential. Thanks for that start.
Michael Hartlef
27-09-2008, 12:43
Thanks for that start.
And don't leave it there. Build it further.
Michael Hartlef
27-09-2008, 22:29
Ok, it's put "Pressure time" right now ;D
To Simone, Lionheart008, Abraxas: Can some of you guys please could come up with a good description of a story and a setting so we get things started in the art department? We also could design a possible campaign mode when we know the background of this game.
Thanks guys in advance
Michael
Michael Clease
28-09-2008, 00:24
I knocked this up quickly for the back story.
let me know what you think.
sorry about the zip (perhaps Eros could add rft to the list)
I will work on the description of the cities.
Did you want Game Characters, actual people? I think it would be better to make the name of the player the character name.
Anyway wifes in bed got to go ;)
Michael Hartlef
28-09-2008, 10:57
Great Abraxas. I really like that. What I would like to know is how the rebels efforts in destroying the race actually look like. Does the player choose a city? Can he be a rebel? What is his job when he is one? You said that the cities have different technologies. What kind off?
Again, great start. Thank you very much!
Petr Schreiber
28-09-2008, 13:22
This is awesome start,
Abraxas, you surprised me again in very nice way!
Petr
Michael Clease
28-09-2008, 16:31
Thanks Guys.
Q. What I would like to know is how the rebels efforts in destroying the race actually look like.
A. Not sure yet, I was thinking that they would have their own craft try and not players off the track and lay mines or destroy part of the track.
Q. Does the player choose a city?
A. Yes
Q. Can he be a rebel?
A. NO, that would be better for us to control (i think :-\)
Q. What is his job when he is one?
A. see above answer
Q. You said that the cities have different technologies. What kind off?
A. each city could specialise in a different science, biomechanics, nanotechnology, Thermodynamics, Acoustics
look here for more options http://mistupid.com/science/fields.htm
playing football soon so no more time for brain to operate, its time for my feet to take control.
Michael Hartlef
28-09-2008, 17:04
Thanks Guys.
Q. What I would like to know is how the rebels efforts in destroying the race actually look like.
A. Not sure yet, I was thinking that they would have their own craft try and not players off the track and lay mines or destroy part of the track.
Q. Does the player choose a city?
A. Yes
Q. Can he be a rebel?
A. NO, that would be better for us to control (i think :-\)
Q. What is his job when he is one?
A. see above answer
Q. You said that the cities have different technologies. What kind off?
A. each city could specialise in a different science, biomechanics, nanotechnology, Thermodynamics, Acoustics
look here for more options http://mistupid.com/science/fields.htm
playing football soon so no more time for brain to operate, its time for my feet to take control.
Thanks for answer. Don't hurt yourself there. Good luck.
I got a chance to read the story. My immediate thought when I read about the rebels, was since they don't have tech really, they would sabotage the track with rude explosives or weakening support structures and with the stress of the vehicles passing by each lap, the track parts sabotaged would collapse.
The story really sets up a nice backdrop for why the race exists, and a reason for why strange things could throw a twist into the race-- like sabotage.
Thanks Abraxas for a clever story that gives some good direction for the game.
Michael Clease
28-09-2008, 22:09
thanks for comments guys.
I wont be doing any work tonight because I think my friend has broken one of my ribs with his elbow and I just cant concetrate.
I will try to think up some visuals for the game.
Michael Hartlef
28-09-2008, 23:04
Ouch, Please go and see a doctor. A rib fracture can become very nasty.
Best wishes
Michael
Petr Schreiber
29-09-2008, 07:26
Yes,
that can be dirty Michael, better to lie for a while on bed then "enjoy" possible consequences later.
At least it means more rest, during which you can think about game :P
Petr
Michael Clease
29-09-2008, 13:43
Ribs a bit sore but I dont think it is broken really just very very painfull, anyway enough feeling sorry for myself /endoftopic
Had a little Idea.
How about the tracks being built on floating structure on the water. neutral ground.
think about it, the rebels can not get access to the cities and this would make the back drop a lot easier, alot less art work.
Perhaps each craft could be dropped on screen from some kind of aircraft, that would solve the "how do they get from one track to another".
Michael Hartlef
29-09-2008, 16:13
yes, I think it is a nice idea with the track on water. Also the dropping of the vessel from a carrier. Great idea.
Petr Schreiber
29-09-2008, 18:32
Hi Mike(s),
this is interesting concept.
So something looking like petroleum harvest platforms (http://www.waterencyclopedia.com/images/wsci_03_img0403.jpg) in the sea?
One thing - I now do not get where rebels come in ?! Do they live only on those platforms, but not in cities?
Petr
Michael Hartlef
29-09-2008, 19:50
Hi Mike(s),
this is interesting concept.
So something looking like petroleum harvest platforms (http://www.waterencyclopedia.com/images/wsci_03_img0403.jpg) in the sea?
One thing - I now do not get where rebels come in ?! Do they live only on those platforms, but not in cities?
Petr
Maybe they live on captured Oiltankers. Waterworld comes into my mind. For the tracks, maybe not on these harvets platforms but ground with stamps into the sea.
Michael Clease
29-09-2008, 23:41
I was thinking that they dont like technology so boats are ok, so they would get to the floating islands/boats/rigs we could use all of them.
Michael Hartlef
30-09-2008, 10:25
I think if Frank doesn't show up soon and presents another idea that we should take into count too, then I think we should follow the story of Michael Clease.
Lionheart008
30-09-2008, 12:20
I am still living, good morning;) sorry for lately reply...
a) hi all, dear michael, yes, I will send a 'new idea', I need time until tomorrow... then I reply to the topic closer:)
b) must only read all this stuff of the last days and more about abraxas story plot (good job!, abraxas!:)) I like scifi stories too...
c) more will come, I am sure, Lionheart (Frank)
my girl friend has had an accident, sorry, but I had to care about her a lot...
Michael Clease
30-09-2008, 13:42
Mike perhaps it would be better to have 2 threads for the stories.
my version and Franks, the cross posting will get a bit confusing.
When we have 2 versions (or more if someone else wants a go) to look at we can see better which direction to go and close the thread of the other story and save that for the next game ;)
P.S. I hope your girlfriend is Ok. Now is time to really impress her.
Good idea Mike. Frank, please open a new topic with your story.
Lionheart008
30-09-2008, 14:57
thank you dear abraxas, have done it;)
ciao und servus, Lionheart ;D
by the way: I have read your story, a very good one... compliments :D
I like this one the best, as a concept to run with... but I strongly think the two stories can be merged as a whole single concept. (Not the race-car-track story, the glass-bubble story.)
Both have an edge to them, and more than enough for creating one unique story. (My brain has already merged the two into one, visually.)
I see your rebels running around in his bubbles, spreading "Save the tree's" propaganda, and trying to "Save" everyone with the pollution-free vehicles. Demanding that everyone use nuclear power and segways. Hehe...
But with knives and sledge-hammers as the propaganda medium of choice.
Michael Clease
03-10-2008, 00:05
Thanks Jason but I dont see what you see.
tree hugging is so 21st century and if I want bubbles I will play with soapy water.
I must admit I've been busy and lost the plot a little bit.
But I have named my Game. (but its open for discussion)
Govern
here is what I have at the moment.
Michael Hartlef
04-10-2008, 10:27
Great job Michael. Really. For the game objectives, they are good but we have to decide what modes will makes it into the game. Thanks for giving some ideas about this too. About the name, normally I would choose a name that kinda reflects the game play but I like that name.
To all: I would say it is time to vote. Do you agree with having a hidden poll that will run 2 days from the time I open it?
Michael Clease
04-10-2008, 10:43
yes. when we have a decision we can refine the plan.