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Michael Hartlef
16-09-2008, 16:50
Hi folks,

please post shortly and again, what you would like to do in the team. We need

1) Coders... game, modules and tool releated
2) Artists... graphic wise
3) Musicians... Music, soundeffects, voice overs
4) Authors... To build the story, theme, atmosphere
5) Tester... Someone has to do the job and test the game inside out
6) Designer... Come up with the game design, rules, all the law's behind the game
7) Barkeeper... for the drinksand has to lead this whole group ;D

And what can I do for you? I would like to concentrate on art related stuff. Be it 2D/3D art and also anything that makes noise. ;D Also if we need to, then I help coding tools too!

Edit: So now we have the following commitments (names are in random order):

1) Coding: Petr, Simone, Lionheart008, Eros, Abraxas
2) Artists: Lionheart008, Michael, Kent
3) Musicians: Michael, Kent
4) Authors: Simone, Lionheart008, Abraxas, Jason
5) Testers: Eros, Petr, Simone, Lionheart008, Kent, Abraxas, Jason
6) Designers: the team
7) Barkeepers: tba

Petr Schreiber
16-09-2008, 17:02
I am signing for:

Coder
Tester


... and possibly Author, but only in case I am not alone on this. I really like to invent virtual worlds, but need a buddy to consult ideas with to not go too crazy :)

I can do some 3D modelling as well, but the two "professions" mentioned are the prefered now.


Petr

Lionheart008
16-09-2008, 17:15
well done... hmh... think short about it...

my input will be as...

a) author, writing the story with some open heads here ;-)
b) tester
c) help coder or give pieces of codes to adept
d) try to help with 3d modelling...

1) 2D/3D a good question! ;-) I prefer 3d modelling and 3d space

2) art/kind of the game: comic style? - realistic one? - casual 3d adventure game? ...

3) this thinBasic "dream team" needs a own ID LOGO for this game too :-) !


see you, LionHeart008

Michael Hartlef
16-09-2008, 17:20
1) 2D/3D a good question! ;-) I prefer 3d modelling and 3d space

2) art/kind of the game: comic style? - realistic one? - casual 3d adventure game? ...

3) this thinBasic "dream team" needs a own ID LOGO for this game too :-) !



I know, people become lazy ;D Would you please repost this into the other topics, where they belong. For something like this project, things need to be a little bit organized. Sorry! ;)

Simone
16-09-2008, 17:26
I'm Really bad in 3D modelling :-[

i can try to do a help like:

- Coders
- Tester
- Author


Simone

Michael Hartlef
18-09-2008, 12:28
Ok, I just added the first post to see what we have here and what we don't.

Petr Schreiber
18-09-2008, 14:48
Thanks Mike,

absence of barkeeper means big problems ;D


Petr

Lionheart008
18-09-2008, 22:45
short..

dear michael... perhaps I can help with some musicians, say to me, what do you need or what kind of music... or help you with this lovely theme...

but a piano or keyboard sound isn't so exciting for horse riding through future rome? ;)

good evening, lionheart (central heating is on, so I cannot die tonight!)... :D

ps: important ;) => we need a female barkeeper with high heels...!!!

kryton9
19-09-2008, 00:51
Kent here, I can work on art, models, music, testing for now.

Michael Hartlef
19-09-2008, 07:08
Thanks Kent.

Michael Clease
20-09-2008, 09:24
I think we need a number

(8) General purpose # Anything thats left to do ;)

Modelling is not a good area for me.

but willing to try anything else

Michael Hartlef
20-09-2008, 09:27
I think we need a number

(8) General purpose # Anything thats left to do ;)

Modelling is not a good area for me.

but willing to try anything else


What needs a number? And thanks for joining! :)

Michael Clease
20-09-2008, 09:45
I suppose testing where I could be useful because I have access to various computerS new and old at work, from celeron 700 to (at the moment) AMD 2.6GHz Athlon 64 X2 5000+ NVIDIA GeForce 7025, who knows what will come when I order next week.

Michael Hartlef
20-09-2008, 11:07
That is great Abraxas. :)

ISAWHIM
30-09-2008, 11:13
Greetings...

Due to my "Newness"... I will only post my desire to assist, as I realize that my following is rather short.

I think that I can safely bond to the following positions.

4) Authors... To build the story, theme, atmosphere
5) Tester... Someone has to do the job and test the game inside out
6) Designer... Come up with the game design, rules, all the law's behind the game

I am sure that I can handle the task of writing a flavorful story-line/setup for the game...
I am sure that I have the ability to test it, if it is not a super-heavy full FPS shooter with smart AI. (Even dumb AI.)
I like to make rules, relate to games... I don't follow them often, but I like to make them! (In this case, suggesting them.)

I have left out 1, 2, due to the number of filled positions. If I can contribute to those areas in the process, I will, if it is free-time that I am not helping develop my selected "choice" areas.

Have you guys/girls, decided on anything concrete yet?

Michael Hartlef
30-09-2008, 11:32
Hi Jason,

thanks for your profile and interest. Yes, we are allready in the progress of shaping the game. It will be a wipeOut based racing game. I know it takes time but my advice is to read all the topic here first to see where we are, to get to know project. Then start your contributions.

Designers, well we all design the game during the process. So your ideas are allways welcomed. So far we all decided on majority, or if there is no clear picture, then I guess it will be my job to make the final decision.

I would like to work on the project in a modular way. Modular artwork, modular code. So things can be easily inserted and worked on seperately. I allready made requests for some generic code functions that will be useful no matter what the game will look alike.

Do you have any music abilities?

Michael

ISAWHIM
30-09-2008, 16:18
Music... (I might be able to contribute some cheezy midi stuff. That is a far-cry.)

Sound effects... Possibly, but nothing would be original. (Nothing rarely is now.) Though, I can alter speed, pitch/tone, to craft it more towards our use.

The sound code will be one of the hardest parts, with things moving around, sounds have to change with the items locations. (Roaring away, or getting closer and management of channels, to ensure there is little or no overmixing.)

I spent all night reading over a majority of the postings which I believe would pertain to my available efforts.

The one thing that I would like to suggest, for creation flow... Is to stray away from the story-line, until we come up with some hard code structure. (Stories are easier to write, when you know what to write about. It is harder to turn a story into a game, without unlimited resources and ability. We can always work our limitations into the storyline, using a theatrical explanation as to why things are so "Limited"... If this is in space, because we can't draw land... If this is played in a city, because of FPS limitations due to inability to draw a distant horizon... If the ships all sound like a bucket-t without an exhaust... etc...)

I have to get a RAR unzipper before I can read the other story. I have read the other one that was not RARed.

For now, I need sleep, I have to work in 6 hours.

Michael Hartlef
30-09-2008, 21:31
Sorry Jason, I disagree. I think a basic story and background is needed for at least the other artists and me here as. It doesn't have to be a full feature story but to set a mood and describe a little the background.