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View Full Version : how to extended a command to the next line



efly2020
13-09-2008, 08:58
I have been trying thinBasic for a day now and have only found
a few things I don't like such as a bundled exe is unbundled to
the hard drive instead of to memory, but I must say thinBasic
is freakin awesome!

After having looked everyplace I know to look but I couldn't find where
it is explained how to continue a command or function call to the next line,
I decided to post this information for other persons new to thinBasic.

After hours of trying to find it in the help manual I remembered reading
somewhere that thinBasic is made with Powerbasic and so I checked
at that site and quickly found the answer.

Putting an underscore character --> _
at the end of a statement allows the code to continue to the next line.

If that information is in some obvious place that I missed then 'oops'.

:D

ErosOlmi
13-09-2008, 09:07
Ciao efly2020.

You are right, help is missing information about continuation char. I will add it in next release.
Anyhow, next time you need something that maybe we missed to indicate, do not loose too much time: just drop a message here and we will be happy to help. In this way you help us to know what info we missed to indicate.

Regarding bundling I can say we will work a bit more in future releases.

Ciao
Eros

efly2020
13-09-2008, 10:02
When I was looking through the manual I was also checking out some of
the modules and found them to be impressive. I wanted to add that I
have always been looking for a language to fit my level of programming.
Most programming languages are overly complicated for me and merely
looking at some example code makes my head spin. The other few are
overly simple and won't get the job done for me. So that is why I have
always been looking (and looking) for a computer language that would
allow me to do get things done but without being overly complicated.
I unexpectedly read about thinBasic on another forum where Michael Hartlef
recommended it for making games. I am already converting a game I
have been wanting to finish for some time.

From Yahoo! Babel Fish,
acclamazioni

ErosOlmi
13-09-2008, 10:14
I'm happy to hear that :D

I would like to say that we are here to help and to improve the language so whatever problem or request of new features ... we will be happy to support you.

Ciao
Eros

PS: the bigger satisfaction for us is to see thinBasic language been used by others for whatever reason they like!

Michael Hartlef
13-09-2008, 19:58
Hi efly202,

welcome here on the forum. Which place did you read a comment from me about thinBasic?

Cheers
Michael

efly2020
17-09-2008, 08:11
Hi Michael Hartlef.

http://www.codingmonkeys.com/index.php?PHPSESSID=3a007ec3161ada8d108c31b4db9d3786&topic=1283.30

I found basic ;-) graphics are not implemented well enough for me to use BlitzMax
to make games. So in desperation I continued my search for a language I could use
to make quality games without needing to be a big brain programmer. Which combination
of terms was entered for the search I can't remember, but one of the links was to the
above page. When I checked out thinBasic and saw it had a module to interface with
Direct Input devices I could barely believe it!!! I've spent the last few days diving in
and trying to learn the idiosyncrasies of thinBasic and ThinAir.

As usual its very late again so bye for now.