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Petr Schreiber
15-07-2008, 19:54
Hi,

after longer pause here comes something hardcore from ATi side.
Following script is ThinBasic adaptation of sample from ATi OpenGL Programming And Optimization Guide (http://developer.amd.com/media/gpu_assets/ATI_OpenGL_Programming_and_Optimization_Guide.pdf).

This shader syntax is not GLSL, but what is referenced as "GPU Assembler" - I am curious how much assembler Charles considers this :)

Take it more as demonstration you can use advanced OpenGL in ThinBasic, it is not that exciting from effect point of view :).


Petr

kryton9
16-07-2008, 00:34
I think you and Roberto besides Charles have this assembler stuff down. I guess the stuff I read was 16 bit and DOS era assembler, not that I remember it.
Now with 64bit cpu's, I would assume that changes things quite a bit also?

Anyways thanks for the scipt, hopefully I will soon learn how to figure out what is going on :)