kryton9
03-11-2007, 23:45
When modeling an object in a modeling package like Blender or thinEdge, always make sure to uv map the textures to the object before exporting.
For instance, in Blender you can make the textures look correct in many situations with various mapping schemes, and when you render the object for use in Blender for stills or animations it all works fine. But exporting the textured object for use outside of Blender is a totally different matter. You need to UV wrap the textures to the faces of the object correctly and make sure UV mapping is applied before exporting to m15 format for use in your programs.
If you are just applying colors to the object and no textures, then you do not need UV map. UV mapping only comes into effect if you use textures.
For instance, in Blender you can make the textures look correct in many situations with various mapping schemes, and when you render the object for use in Blender for stills or animations it all works fine. But exporting the textured object for use outside of Blender is a totally different matter. You need to UV wrap the textures to the faces of the object correctly and make sure UV mapping is applied before exporting to m15 format for use in your programs.
If you are just applying colors to the object and no textures, then you do not need UV map. UV mapping only comes into effect if you use textures.