View Full Version : Need to talk to Peter Schreiber.
hartnell
02-09-2007, 04:03
This is Hartnell, of GDN. I need to talk to Peter, but couldn't get the verification image to load in a PM. Please contact me at shawn.hartnell@gmail.com . Thank you. It's important. --hartnell
Mike, also I have a question relating to this possibly, are you thinking of porting your 2D game engine for iBasic Pro to thinBasic? Thanks for any info either way!
Petr Schreiber
02-09-2007, 09:03
Email sent,
hope I am not wanted dead or alive :)
Bye,
Petr
Michael Hartlef
02-09-2007, 09:06
Mike, also I have a question relating to this possibly, are you thinking of porting your 2D game engine for iBasic Pro to thinBasic? Thanks for any info either way!
He has a 2D game engine for IBAsic Pro? Cool! Where can I find it?
I thought you had your 2D pak for ibasic pro, did my memory fail me again :)
Michael Hartlef
02-09-2007, 10:25
No your memory is right, but you answered to a post of HARTNELL. ;)
Michael Hartlef
04-09-2007, 09:42
Sorry for being off topic, but it seems Kent wanted to ask his question only here. And I don't wanna be rude to leave it unanswered.
Kent, there are no plans to convert it. I see absolutely no need for it because TBGL/TBDI/TBASS can do everything it can right now. The joystick support in the IBP pak doesn't cover FF-devices at all. Sound there is supported at minimum.
The extra stuff I made for the pak might find it's way into a new module. I wanted to implement my path finding routines into it, but it looks like this will be thinBASIC only in the future, means it will be a new module. I think Petr has some plans for some path routines anyway.
If you really want an IBP 2D pak converted to TB then have a look at the CDX library at sourceforge and make a module out of it. The result won't be far off.
Generally my first choice of graphic API is TBGL and so far it didn't let me down.
Take care
Michael Hartlef
Thanks Mike for pointing out the info, plans and options.