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Petr Schreiber
13-08-2007, 11:25
Hi,

if you want to learn OpenGL "right into the bones" you may want to have a look at following links.
thinBASIC is bundled with all files you need to try advanced OpenGL techniques.

Future/Still hot versions of OpenGL:
SIGGRAPH 2007 Presentations (http://www.khronos.org/library/detail/siggraph_2007_opengl_birds_of_a_feather_bof_presentation/)

Always good sources:
NVIDIA OpenGL (http://developer.nvidia.com/page/opengl.html)
NVIDIA general (OGL/DX) whitepapers and samples (http://developer.nvidia.com/object/all_docs_by_date.html)

ATi OpenGL ( on the bottom of the page ) (http://ati.amd.com/developer/indexsc.html)
ATi general (OGL/DX) slides (http://ati.amd.com/developer/techreports.html)

OpenGL.org (http://www.opengl.org/)
OpenGL.org forums (http://www.opengl.org/cgi-bin/ubb/ultimatebb.cgi)
OpenGL SDK (http://www.opengl.org/sdk/)

Good third party tools:
GLSL validation tool by 3DLabs (http://developer.3dlabs.com/downloads/glslvalidate/index.htm)


Bye,
Petr

Michael Hartlef
13-08-2007, 13:51
Thanks Petr for the links, sure they are usefull.

kryton9
14-08-2007, 00:31
Nice list, will be good for future reference, thanks Petr.

ReneMiner
24-11-2012, 13:33
I'm looking for an command overview/help of this include-file



#INCLUDE "thinbasic_gl.inc"


I found the file already in thinBasic\Inc-Subfolder but I can not find a page/ thread where all those subs or functions were explained.
I think that I'm on right track with %GL_COLOR_LOGIC_OP for XOR-Drawing (see support-section => http://www.thinbasic.com/community/project.php?issueid=373 ) but I don't get it together. I need XOR/Inverse/MixColor-drawing functions really urgent for a couple of displays - I do not want to use flashing lines on all that gets selected - thats annoying the user and makes him nervous.

Petr Schreiber
24-11-2012, 14:30
Hi Rene,

well, its pure OpenGL, it has its official documentation here:
http://www.opengl.org/sdk/docs/man2/

That is something I could call a manual. But to learn the OpenGL as such, you need to read the books, find tutorials and code and code and ... code :)
I am using OpenGL for about 11 years now I think, and still can't say I would be able every possible question about it. You need to know a lot from the graphics theory as well, it is versatile tool for very complex topic...


Petr