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View Full Version : ODE Sample #? - Use mouse to set weight and watch results in realtime



Petr Schreiber
10-08-2007, 20:21
Hi,

this is another variation of 02 sample.

You can use right mouse button to rotate scene, mousewheel to zoom in/out.

But most important ( inspired by growing weight sample ) is that holding left mouse button will make selected sphere grow ( + SHIFT shrink ). You can watch impact on whole system, it is quite fun :)

As for other samples you need ODE header and DLL.


Bye,
Petr

kryton9
10-08-2007, 23:08
Petr, that is a fantastic demo. So much fun and well thought out. Thanks, for all of this big TIME!!!!

Petr Schreiber
11-08-2007, 00:00
So it runs :)

I am happy it works for you now !


Bye,
Petr

ErosOlmi
11-08-2007, 12:50
This script merit a little video !!!!

kryton9
11-08-2007, 19:47
Thanks for the video Eros. It is amazing to see it each time. I love the ability to change the size and mass of the balls and see it effect right away. The shadow really adds to the whole look too!!

Michael Hartlef
12-08-2007, 08:33
Really great script, I loved playing with it.

John Spikowski
05-12-2013, 06:03
This script merit a little video !!!!

Eros,

I just started working with ODE with C BASIC and found this thread in a Google search. I seems to have been stripped of code and a video you mentioned.

@Petr - Do you still have interest in using ODE as part of your graphics toolbox?

John

ODE running on Ubuntu 64 (http://www.allbasic.info/forum/index.php?topic=300.0)

Petr Schreiber
05-12-2013, 10:26
Hi John,

I currently use PhysX and Box2D. ODE is interesting project, but it has its issues which make it very hard to use for me.
I don't know its current state, but somehow I don't have a motivation to look back.

If anybody would need consulting on ODE for real life project, I can help, but my advice is (as is for GLUT) - better to seek another solution.


Petr

John Spikowski
05-12-2013, 19:51
Thanks Petr for your reply. I was surprised that you feel ODE is an early adoption for simulating rigid body dynamics. It seems to be widely used in the more advanced games/simulations and not something a hobbyist might be attracted to. My beef is the C and C++ direction taken. They say that C is a better API tool but the examples are in C++. :shock28:

Here is a list of products (http://ode-wiki.org/wiki/index.php?title=Products_that_use_ODE) that use the ODE engine.

Charles Pegge
06-12-2013, 07:44
Glut has always caused termination problems in Windows. FreeGlut looks okay though, if you want to abstract out the Windows API.

Petr Schreiber
06-12-2013, 11:24
I don't say you can't do cool stuff in ODE, my main issue is the support. Once you get answer or better, "reaction", to your question after 6 months, something is wrong.

FreeGlut is better, definitely, but from the cross platform solutions I like the GLFW most.


Petr

John Spikowski
06-12-2013, 18:47
I don't say you can't do cool stuff in ODE, my main issue is the support.

Eros has spoiled you.

ODE is open source. There is no support team behind it other than the community of users. Did you post your issues on the bug tracker (http://sourceforge.net/p/opende/bugs/)? The user forum (https://groups.google.com/forum/#!forum/ode-users) seems active and might be a good resource.