Petr Schreiber
29-07-2007, 10:49
Hi,
I plan to develop set of tools to make thinBASIC TBGL workflow smoother.
I have currently planned following:
TTF to texture creator ( you have seen preview )
OBJ to M15 - to not need to start thinEdge just to convert file
RAW to M15 - for terrains
My question is - would you prefer to have one program which would provide all this functionalities in one, or set of programs ?
Bye,
Petr
Petr, I checked the gimp, I thought it had RAW export but it doesn't.
Since you sort of figured out how to take picture data and make heigh fields, it will be great to have bmp to terrain.
You might want to study how directX does terrains. They have a neat command that allows you to mix in other maps to give details
and such and end up with cool terrain all with one command.
You really don't need to do obj to m15, unless you have code from thinEdge you can yank out. thinEdge is already the tool to do it
as is blender and Mike's script really.
I think X format would be a neat addition. It is not much different than m15 really. Just it has more features for animations and such.
And since most programs export to it and it is meant for being used in games, that means no added junk like in 3d modeling program formats as they store
so much other data. this would be collada and fbx... I see now they are good for those applications but not for games.
And a command or way to output our thinBasic opengl draw routines to a given handle or device context would be awesome.
Sorry you asked for a simple question and I poured it on...
I think individual programs will be easier to write and to use. you already have 2 of the 3 you listed this way!!
thanks for asking!!