kryton9
30-06-2007, 11:56
I got a strange idea for a work around to use png in our programs.
Use a listbox to load it, then select all via code and copy it to the clipboard. Now it is in memory, can this info be used to assign it to an opengl texture?
Use a listbox to load it, then select all via code and copy it to the clipboard. Now it is in memory, can this info be used to assign it to an opengl texture?