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View Full Version : Blender M15 export script Version 1.05



Michael Hartlef
13-06-2007, 19:15
Tiny update but can be important for you. When you had several models to export, and not all had a texture, then it could be that the exporter didn't wrote a texture entry.

Grab version 1.05 from here: http://community.thinbasic.com/index.php?topic=593.msg3116#msg3116

Petr Schreiber
13-06-2007, 20:24
Hi,

updated with new viewer, nobody managed to download it before I added it, uff :)


Bye,
Petr

Michael Hartlef
13-06-2007, 20:34
Thanks Petr! :)

kryton9
13-06-2007, 21:21
Thanks downloaded both updates guys!!

kryton9
28-08-2007, 04:27
Mike, found a minor addition to the exporter you can make when you have some time. When you use TGA files, because of the alpha channel, it save the texture filename out as bmp extension. Right now I manually go into the exported file in notepad and make the changes, so no biggie or rush, but something to tweak when you feel like some python programming.

That script is amazing me all the time. I throw it some strange things that even blender has a hard time with and it hasn't failed me yet. So great job you did!!

Michael Hartlef
28-08-2007, 07:35
Hi Kent,

at the time TGA wasn't possible, only BMP. But I will change it soon.
Thanks for the nice words.

Michael

Michael Hartlef
08-09-2007, 14:23
TGA problem is fixed in version 1.06 which is available for download now.

Petr Schreiber
08-09-2007, 18:10
Thanks a lot Mike!,


Petr