Petr Schreiber
12-06-2007, 08:00
Hi guys,
it seems there is new engine out from Id Software. Hurray :)
This shows it running "just" on Mac, but it is clear it will be present on normal PCs, XBOX360, PS3 and Linux as well ... :
http://www.youtube.com/watch?v=HvuTtrkVtns
Video presents scene of some race, detailed environment and character, hard to guess anything specific from that, but it looks interesting ;)
One thing which scares me a bit is that, if my ear drivers are ok, Carmack says scene has 20GB of textures. So it must be smoothly streamed from HDD in some way, or it is so deadly bitmap2procedural stuff my head can't get it :) I read somewhere Id is planning to use texture of 128 000x128 000 resolution for this engine. I think some megacompression takes place here.
On other side, Quake Wars ( Id tech 4 ) mega texture occupies just 8MB of graphic memory at moment, did anybody found more than thousands time copied/pasted general info of this technology, or we have to wait for source release :) ?
Bye,
Petr
it seems there is new engine out from Id Software. Hurray :)
This shows it running "just" on Mac, but it is clear it will be present on normal PCs, XBOX360, PS3 and Linux as well ... :
http://www.youtube.com/watch?v=HvuTtrkVtns
Video presents scene of some race, detailed environment and character, hard to guess anything specific from that, but it looks interesting ;)
One thing which scares me a bit is that, if my ear drivers are ok, Carmack says scene has 20GB of textures. So it must be smoothly streamed from HDD in some way, or it is so deadly bitmap2procedural stuff my head can't get it :) I read somewhere Id is planning to use texture of 128 000x128 000 resolution for this engine. I think some megacompression takes place here.
On other side, Quake Wars ( Id tech 4 ) mega texture occupies just 8MB of graphic memory at moment, did anybody found more than thousands time copied/pasted general info of this technology, or we have to wait for source release :) ?
Bye,
Petr