kryton9
08-06-2007, 05:37
This is a fun coding challenge for tbgl.
I wrote this in Delphi 6 using GLScene, all's that I can say is it is an awesome package.
For those that have Delphi, well any version other than turbo as you need to be able install packages.
The free turbo versions at the moment don't allow this.
http://glscene.sourceforge.net/wikka/HomePage
The challenge is to replicate a similar scene in tbgl. The fps doesn't matter, having the controls to generate the textures and to animate are not needed. The main thing is to make a dynamic texture in memory using no outside files, putting them on the faces of a cube and being able to flip through the dynamically created textures for the animation. I also have 4xHQ anti-aliasing turned on in the code.
Hope this demo inspires you tbgl geniuses to come up with similar techniques in tbgl :)
I wrote this in Delphi 6 using GLScene, all's that I can say is it is an awesome package.
For those that have Delphi, well any version other than turbo as you need to be able install packages.
The free turbo versions at the moment don't allow this.
http://glscene.sourceforge.net/wikka/HomePage
The challenge is to replicate a similar scene in tbgl. The fps doesn't matter, having the controls to generate the textures and to animate are not needed. The main thing is to make a dynamic texture in memory using no outside files, putting them on the faces of a cube and being able to flip through the dynamically created textures for the animation. I also have 4xHQ anti-aliasing turned on in the code.
Hope this demo inspires you tbgl geniuses to come up with similar techniques in tbgl :)