View Full Version : What are you working on?
Michael Clease
02-06-2007, 03:10
Thought i would see what people are working on at the moment? seeing as i am new here (about 2 weeks ish)
Started work on a platform game this morning and picked it up again tonight.
Heres a screenshot of what i've got so far. ( the gfx are from another site they are for development)
sandyrepope
02-06-2007, 03:42
I'm working on a script to count words. Once I have that working I'll add some other features to it.
Sandy
In order to program more in depth in thinBasic, I am on a journey with c++ learning. My goal is to bring procedural dynamic texturing to tbgl. That is where the program can create the textures with no need for bmp files to distribute. Also I am looking forward to working on a better model viewer and then scene maker for games using thinBasic. The scenemaker will allow you to setup scenes with keyframes for animation of all sorts for the objects in the scene. This will not entail character animation, I think Mike or Petr or both are going to work on that one.
Michael Hartlef
02-06-2007, 09:31
Well, I have seversal things on the cooking plate:
1) Is to learn thinbasic better
2) Doing gfx and sfx/music for the Topdown3D game that you can see here
3) tinkering with the idea of a pose tool for M15 models that will let you create
bones, attach the model parts to it and then you can pose the bones.
It should include the ability to save the animation and will create routines,
to play them pack.
Petr Schreiber
02-06-2007, 20:12
Hi,
#1) TopDown engine
#2) TBGL tweaks and help file
#3) thinEdge source, GUI, *.* cleanup ( editor for M15 models )
Abraxas - little recomendation for your already interesting game: to make your work easier, use TGA for the sprites, as TGA contains Alpha you can mask the object in your bitmap editor and then use it just by enabling alpha test later in script.
Bye,
Petr
Michael Clease
01-02-2008, 00:15
I pickup my game again yesterday and managed to add some collision routines (very rough at the moment)
see my little video
Petr Schreiber
01-02-2008, 00:36
It's almost midnight here,
but this woke me up!
Looks very very good Abraxas! Does it have codename yet :) ?
Thanks a lot,
Petr
ErosOlmi
01-02-2008, 00:47
What language are you using to program this game?
Michael Clease
01-02-2008, 11:17
Petr at the moment I am calling it "Will I finish it!"
Eros. I am using a little known scripted language called thinbasic with some assistance from Opengl.
its not that hard really.
Bad news is my main computer at home seems to have died this morning :'( :'( :'(
good job I was doing all the work on my laptop. :)
I think its time to backup every twice.
ErosOlmi
01-02-2008, 11:33
What? It is in thinBasic? :o
I was thinking it was in another language. Sorry.
Big surprise. Thanks!
Michael Clease
01-02-2008, 11:47
if you break it down to its basics
make a window
set it to 2d matrix
draw some 32x32 quads until the screen is filled. (petr showed me how to use the model for this its quicker)
draw another quad 64x64 blended to the background
control that quad with the keyboard
do some tile based collision.
thats where I am upto roughly.
sounds a lot easier doesnt it.
Petr Schreiber
01-02-2008, 15:38
Looks pretty cool,
if you need any functionality to TBGL to make your job easier let me know!
Thanks,
Petr
Michael Clease
01-02-2008, 16:25
How about a full set of sprite and collision detection routines ;D
E.K.Virtanen
01-02-2008, 19:27
Thought i would see what people are working on at the moment?
Well, i have used linux for a years now and i just installed windows so basicly, i am learning windows which is 10 times harder than i was expecting lol.
And all for the thinBasic :D
That's great E.K. good luck into the windows world!
Petr Schreiber
01-02-2008, 20:19
E.K,
your use of Windows to try thinBASIC was surprising to me, in very positive way!
How about a full set of sprite and collision detection routines ;D
Abraxas ... why I asked, why I asked ... ;D
I will put it on the wish list :) I am now processing TBGL 0.2.2 and article on particles I hope you are still interested in :D, but your idea is good. There is not much 2D functionality in TBGL now, will see what I can do, although for "full set of sprite and collision detection routines" I will need probably more time to not make a mistake in design, so not so sure it is realistic for 0.2.2 :)
How do you perform collision now, using line which can be passed from one direction and not from other?
Bye,
Petr
ErosOlmi
01-02-2008, 20:27
Worth to open a new thread discussion on 2D development and/or collision detection.
It is very interesting.
I think one of the freebasic libraries has a nice 2D library converted, I am not sure but does Allegro sound like the right one?