ErosOlmi
22-04-2007, 22:27
Hi Petr and all.
For all future TBGL examples I would suggest to add the following line just after the main big WHILE/WEND loop common to all TBGL scripts:
TBGL_PolygonLook iif(tbgl_GetWindowKeyState(hWnd, %VK_tab), %GL_LINE, %GL_FILL)
It is so impressive to see all vertex and 3D objects interaction.
Ciao
Eros
For all future TBGL examples I would suggest to add the following line just after the main big WHILE/WEND loop common to all TBGL scripts:
TBGL_PolygonLook iif(tbgl_GetWindowKeyState(hWnd, %VK_tab), %GL_LINE, %GL_FILL)
It is so impressive to see all vertex and 3D objects interaction.
Ciao
Eros