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View Full Version : Blender M15 export script Version 1.04



Michael Hartlef
01-04-2007, 23:26
Pew, I hope you guys don't mind. Version 1.04 brings the ability to import/create several meshes inside Blender, and they all endup being a layer inside the M15 file.

Get it from the usual sticky topic.

http://community.thinbasic.com/index.php?topic=593.msg3116#msg3116

Cu
Michael Hartlef

kryton9
02-04-2007, 06:35
Thanks Mike, I don't know how you did all of this. Thanks so much. I can't wait for this weekend to have time to test it all out. I will try to do some quick test studies on basic shapes in the evening to figure out a nice workflow for a finished model.

Michael Hartlef
02-04-2007, 08:13
Thanks Kent, but it is not magic, just counting 1+1 together. Something like this. Exporters are actually pretty straight forward. You have the destination format and the target format. All you have to do is collect and transform.

Petr Schreiber
02-04-2007, 08:28
Hi Mike,

thanks a lot.
If I uncheck "Use scenepos" does it mean all objects will be at 0,0,0 ?


Bye,
Petr

Michael Hartlef
02-04-2007, 14:09
Yes, but also all Object transformations won't taken into account. Means when you rotate/scale/move an object in blender, these transitions won't be exported. Changes on vertex level will be. Leave it checked all the time and you will not notice anything strange things I guess. :)

kryton9
03-04-2007, 02:10
Oh that's nice to know. Thanks. So looking forward to have time to test out all the new stuff. Thanks guys!!