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View Full Version : Blender M15 export script Version 1.03



Michael Hartlef
30-03-2007, 23:57
Hi folks,

here is version 1.03. Each material can have a texture now, but please only one texture per material. :) The color settings for a textured face will be taken now from the texture and not the material anymore. Of course, if a face has no texture, then the color values from the material will be exported.

Grab it from this topic: http://community.thinbasic.com/index.php?topic=593.msg3116#msg3116

Michael

kryton9
31-03-2007, 01:32
Wow, thanks Mike. I will test it out later tonight when I get some time!! Thanks in advance till then!

Petr Schreiber
31-03-2007, 09:52
Mike,

thanks a lot for your work!


Petr

Michael Hartlef
31-03-2007, 11:08
Thanks guys, I hope it works good. I did a few tests, but you know the game. Different users can get different results. ;)

Next things will be that you can have several meshes in a scene and they will end up inside one M15 model, seperated by layers. That will be then ultimate freedom.

kryton9
31-03-2007, 21:19
Thanks Mike, I will try the new export on the latest shuttle when it is finished.

The ultimate freedom sounds great. No easy task, but it will really be as you said that ultimate!!

Michael Hartlef
01-04-2007, 23:24
;D Take version 1.04 for it. Will be up in a few seconds.