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ErosOlmi
25-02-2007, 18:13
Hi all,

in order to keep bundled exe file at the minimum size, I've asked Petr to integrate into TBGL module few functions taken from UI module.
In this way it will not be necessary to include UI module just for few keyboard and window functions.

So, the following UI functions will have their counterparts in TBGL module:
IsWindow will be tbgl_IsWindow
GetAsyncKeyState will be tbgl_GetAsyncKeyState
GetWindowKeyState will be TBGL_GetWindowKeyState

Quite ready new preview.

Eros

Michael Hartlef
25-02-2007, 19:01
Cool, I'm looking forward to it.

Now that I have the last w.i.p. enemy done, I will try to come up with a joystick module.

kryton9
25-02-2007, 20:43
That is a very good idea. I can go in and make some of the bigger textures smaller, the ones over 100k per image. Let me know if this is ok. Lately I have been using 64x64 textures and they look good in the game.

The joystick module sounds awesome!! It will be fun to use the joystick and blast away!!

I had another idea too for the game. Once in awhile, and this would be based on the player's score over an amount of game time. That is if the player scores and incredible amount of points in a certain amount of determined time ( this will just be trial and error to set, but let's say 200 points in 15 seconds) the Player's Ship will do a neat celebration Barrel Roll.

Petr Schreiber
25-02-2007, 20:53
Hi,

Mike - joystick would be very good to have covered!

kryton, barrel roll, what a nice idea ( is it 360° rotation around Z ? )!

Mentioned TBGL functions are developed and documented so hope they will appear in next thinBASIC release.


Bye,
Petr

kryton9
25-02-2007, 20:57
Petr, yes that is what I was thinking and the player still controls the movement of the ship L/R U/D and can join in the celebration movement with the ship's roll :) Glad you liked the idea.