View Full Version : First TopDown3D executable script
ErosOlmi
22-02-2007, 00:33
Hi all,
please find here attached first TopDown3D executable script.
Do not try to build bundled exe by yourself because I found some other bugs not already fixed in current thinBasic preview version.
This result was born by the efforts of all of us here in the forum: Petr, Mike, kryton9. Thanks a lot guy.
Hope this will be the start of a long story ...
ATTENTION:
create an empty directory
copy executable in new directory
execute TopDown3D.exe from the new directory.
ErosOlmi
22-02-2007, 00:50
Bundled exe tested under Win98, WinXP and Windows Vista.
All seems ok so far.
I downloaded and tried it in my notebook, worked perfectly. I never saw files appearing or anything. Really really sweet to have this feature!!
Petr Schreiber
22-02-2007, 09:05
Hi Eros,
this is awesome! On my PC it works 100% ok,
will try others but I don't expect any troubles.
Bye,
Petr
ErosOlmi
23-02-2007, 02:52
New executable version.
Should execute a bit faster thanks to latest parsing speed improvements in ITERATE FOR statement.
Eros, works great, thanks!!
ErosOlmi
24-02-2007, 21:42
New executable version.
This version uses latest Petr script version. Many different enemies each with own characteristics.
Thanks to kryton9 and MikeHart for they massive work on 3D space ships.
wJs6Uw88VdY
http://www.youtube.com/watch?v=wJs6Uw88VdY
Thanks to Eros and Petr for massively impressive coding. We are making a good team and having fun while doing it. That is the best part!!!
ErosOlmi
24-02-2007, 23:08
Added YouTube video.
Petr Schreiber
24-02-2007, 23:22
Eros,
thanks both for EXE and video !
Your PC scares me almost every day as I see the information about framerate :D
Bye,
Petr
Before I make 6 tiles, I thought let me make 1 as a test. So here it is. Strange problem, I will put the render from Blender with lights not effecting the render, just the texture baked texture being used. This is the same texture that is in the texture folder. But when I view in the model viewer, it loses lots of the color info from that bitmap, any ideas?
You can look at the screenshot below to compare to how it should look like. Let me know if this size is ok too. Thanks.
Petr Schreiber
25-02-2007, 00:01
Hi,
first thank you for very nice tile !
And now to reveal mystery ...
It is true, in thinEdge the model seemed to loose a lot.
... and then I got it :) -> the model has for some reason texture AND color ( green ).
So if you open it in thinEdge, press CTRL-A, then [V] for vertex properties and set default white color, it will look colorful as before !
The color lost occured because in case the poly has colored material, final texel is combination of texture and color RGB values.
Thanks a lot,
Petr
Nice how you figured that out Petr.
I know there is a way to set smooth in the render output, does that apply to the model in the game too, or do I need to subdivide my model to make it smoother before I export it?
Sorry for all the questions, but I want to work out all the things ahead of time before I start modeling a lot and texturing baking everything.
Petr Schreiber
25-02-2007, 00:20
kryton9,
thanks for questions, no apologies please :)
Smoothing in TBGL works on normals level - no aditional geometry, just "smart" ( well, quite silly, just averages :D ) normal vectors to simulate the smoothness. No high poly needed, TBGL will crunch it for you :)
Good night for today,
but looking forward to tommorow :)
Petr
OK Petr, I will keep the polys the same and when you tbgl magic it remember to use smooth then.
I will make 5 more tiles and hopefully have them for you when you wake up. We can then tweak it further
depending on how they look in the game. Then I can work on more backgrounds.
Good night.
ErosOlmi
25-02-2007, 10:42
Latest YouTube TopDown3D experience.
Not the higher score but massive attack :D
uAbGvSs7aPQ
http://www.youtube.com/watch?v=uAbGvSs7aPQ
Eros, thanks... might help me play better. I enjoy watching the videos, thanks for making them!!
Petr Schreiber
25-02-2007, 11:36
Eros,
you are not human :D
Almost 3000 again !
Thanks,
Petr
Michael Hartlef
25-02-2007, 12:10
kryton9,
thanks for questions, no apologies please :)
Smoothing in TBGL works on normals level - no aditional geometry, just "smart" ( well, quite silly, just averages :D ) normal vectors to simulate the smoothness. No high poly needed, TBGL will crunch it for you :)
Good night for today,
but looking forward to tommorow :)
Petr
Petr, right now you calculate the normals I guess. Could it be added to the file format,
so I can export them then from blender?
ErosOlmi
25-02-2007, 12:12
I think that [CTRL] fire should be limited.
Something like fire heater you did in Robot Duel. If you fire too much eith [CTRL] it gets too hot and you have to wait some secs to fire again.
Difficult to find correct balance between game playability, options, user immersion.
Ciao
Eros
ErosOlmi
25-02-2007, 13:01
This is executable version of kryton9 example with scrolling background.
Thanks a lot ken. You did a good job. This version creates more user experience immersion.
I've also prepared a video but it will take some time before YouTube will release it. Quite slow in those days.
JgzOKgVa4qU
http://www.youtube.com/v/JgzOKgVa4qU
ErosOlmi
25-02-2007, 19:10
Again another executable version.
New spaceshipt, tile scrolling background, end statistics, restart without exiting.
Have fun.
ADDED: YouTube video.
If not available, you have to wait YouTube will finish internal conversion. It can takes some minutes or eve some hours.
YouTube write "... no longer available." but correct sentence is "... still not available" :D
mHPbgDD6P1M
http://www.youtube.com/watch?v=mHPbgDD6P1M
Great shots and videos Eros, thanks for all the work in doing those. I know it takes time and effort to make them. Very nice of you!!