View Full Version : Released thinBAsic preview version 1.2.0.0
ErosOlmi
25-11-2006, 19:40
Here we are again with a new development line: thinBasic preview version 1.2.0.0
Main news:
implemented new functionalities in Eval module. Also some new examples explaining how to use it;
complete internal redesign of windows message pump in UI module:
a little more speed when executing many repeated function calling.
List of changes can be found at: http://www.thinbasic.com/public/products/thinBasic/help/html/version_underdevelopment.htm
Regards
thinBasic Team
ErosOlmi
06-01-2007, 18:20
Are you enough brave?
http://www.thinbasic.com/public/products/thinBasic/Temp/brave/thinBasic_1.2.0.0.brave.zip
It's an ongoing version I need to test.
I'm especially interested in script execution speed and possibly incompatibility or important bugs.
Core module code has been revised more than 50% to get better performance and to add more easy to use interface functions for 3rd party module development. TBGL (Petr OpenGL interface) will benefit from this with a more compact and fast module. UI module still under heavy changing and no documentation on new features yet.
thinAir version included is an ongoing version still to be completed so some debug info can come out in special circumstances.
thinAir will no more use windows registry to store application options but an ini file. Project handling added with basic functionalities. Bookmarks.
If not big issues I will release next week official download.
Regards
Eros
ErosOlmi
06-01-2007, 22:47
"Brave" preview version updated with latest TBGL module from Petr.
The latest test version so far is running fine. I really enjoyed the new thinAir additions as they are very easy to use, thanks guys for all your work, a great language is getting better each and every other day!
ErosOlmi
09-01-2007, 03:37
"Brave" preview updated again at http://www.thinbasic.com/public/products/thinBasic/Temp/brave/thinBasic_1.2.0.0.brave.zip
Quite ready to be released as stable.
I downloaded the latest version and then played some of Petr's games. They all ran fine and so far happily no bugs of any kind to report
ErosOlmi
09-01-2007, 16:46
Hello kryton9. Happy to see you are always around :)
Expect new update very soon with a bit more execution speed, hopefully.
ErosOlmi
11-01-2007, 14:02
Brave version updated in http://www.thinbasic.com/public/products/thinBasic/Temp/brave/thinBasic_1.2.0.0.brave.zip
Final update before official release.
More overall speed, stability, 2 new last minute functions in iNet module (Ping and MacAddr) not fully tested.
Thanks
Eros
Downloaded and will test this afternoon. I haven't worked on the internet/network code at all to test it.
Will we be able to make a multiplayer game over the internet with what is included?
Thanks for your work Eros, Roberto and Petr, lots of new changes in the New Year and we are only into the second week of the new year!!
ErosOlmi
11-01-2007, 22:43
Hi kryton9,
thinBasic include a full set of TCP/UDP functions that will let you create any client/server application over the net.
iNet module is more or less an utility module with some functions that with one line of code will let you perform a complete single task. So it is not intended for creating clinet/server applications.
TcpUdp module is instead a module letting you perform any data trasfer over IP. You can simulate standard RFC protocols or create your own.
Documentation and examples on this module is quite basic but I will try to document it. Petr and I already created some little games examples working over the net but at the time we tested it we had some firewall settings we couldn't solve but I was able to play RobotDuel example in my Lan.
After releasing thinBasic version 1.2.0.0 I will work to document Tcp/Udp module creating some example.
Ciao
Eros
ErosOlmi
12-01-2007, 00:38
Brave version no more available.
Released thinBasic 1.2.0.0 as stable.
I am very excited to hear about this great sounding module for net connections Eros. It will be cool if Petr and I can develop something like they did with smalltalk with portals into other worlds, it was really cool.
Maybe you need to start a separate internet connectivity test area too in the forums. It is stuff I never worked on or thought I would be able to tackle, but I am sure with how well you guys design things it will be easy as possible and worth trying to tackle.