catventure
06-10-2006, 20:50
Hi,
06 Oct 06 (Alpha Release 14)
=========
NEEDS LATEST PREVIEW thinBASIC V 1.0.11.0
* NEW 'wintitle' ACTION allows you to change/set dialog window
caption.
eg: #wintitleThis is a new window caption.#
You can use %score% and %turns% formatting codes in the message
See "Cloak of Darkness" showing how turns and score are updated
every game turn and displayed in window titlebar.
* NEW 'ask' ACTION and 'answer=X$' + 'answer<>X$' CONDITIONS
now work. This means you (or a character) can be made to
ask the player a question and then events can happen
dependent on the player's correct or incorrect response.
Example; in Character demo ask a character about the box...
* NEW Text formatting introduced using UBB's code for
bold, underline, italic and strikeout.
Good for highlighting or enhancing adventure text.
*NEW left, right and center UBB embedding codes for
aligning paragraphs of text.
*NEW alignleft, alignright and aligncenter ACTIONS for
changing text alignment for outputted text
eg: aligncentre#cmessI am a centered message#alignleft#
cmessI am left aligned as normal.
*NEW 'bgcolor=X' ; 'fgcolor=X' ACTIONS
eg: bgcolor=303030#cmessMy text has a background color!#bgcolor=0
(Possibly this may be implemented as UBB code later)
*NEW 'fontname=X$' ; 'fontsize=X' ACTIONS to enable use of
different fonts for text output.
Font formatting is still in experimental stage.
(Possibly this may be implemented as UBB code later)
* FIXED bug causing TAB to 'hang' when multiple commands
typed by player in certain situation.
Regards,
catventure
06 Oct 06 (Alpha Release 14)
=========
NEEDS LATEST PREVIEW thinBASIC V 1.0.11.0
* NEW 'wintitle' ACTION allows you to change/set dialog window
caption.
eg: #wintitleThis is a new window caption.#
You can use %score% and %turns% formatting codes in the message
See "Cloak of Darkness" showing how turns and score are updated
every game turn and displayed in window titlebar.
* NEW 'ask' ACTION and 'answer=X$' + 'answer<>X$' CONDITIONS
now work. This means you (or a character) can be made to
ask the player a question and then events can happen
dependent on the player's correct or incorrect response.
Example; in Character demo ask a character about the box...
* NEW Text formatting introduced using UBB's code for
bold, underline, italic and strikeout.
Good for highlighting or enhancing adventure text.
*NEW left, right and center UBB embedding codes for
aligning paragraphs of text.
*NEW alignleft, alignright and aligncenter ACTIONS for
changing text alignment for outputted text
eg: aligncentre#cmessI am a centered message#alignleft#
cmessI am left aligned as normal.
*NEW 'bgcolor=X' ; 'fgcolor=X' ACTIONS
eg: bgcolor=303030#cmessMy text has a background color!#bgcolor=0
(Possibly this may be implemented as UBB code later)
*NEW 'fontname=X$' ; 'fontsize=X' ACTIONS to enable use of
different fonts for text output.
Font formatting is still in experimental stage.
(Possibly this may be implemented as UBB code later)
* FIXED bug causing TAB to 'hang' when multiple commands
typed by player in certain situation.
Regards,
catventure