Brass n Pocket
28-11-2021, 00:34
I was an older user of Xors3d back when it was first released, I think I used Blitzmax as my compiler. At any rate, I can vouch for this engine, it is a robust and fast rendering engine that goes above and beyond what is required for simple game development.
My question is, with the project dead and no way to get in touch with the developers for the past 10 years, how are you guys able to get around the trial limitation of 30 mins. ?
I would love to once again use Xors3d but this time along side of thinBasic but as time has passed by I no longer have or can locate my license information. I'm afraid to develope to far with this engine as it most likely is a dead end if a reg code cannot be inserted into it.
Just curious if this has been worked around or if the software has entered free/share-ware status??
Any info will be more than appreciated.
Thank you.
My question is, with the project dead and no way to get in touch with the developers for the past 10 years, how are you guys able to get around the trial limitation of 30 mins. ?
I would love to once again use Xors3d but this time along side of thinBasic but as time has passed by I no longer have or can locate my license information. I'm afraid to develope to far with this engine as it most likely is a dead end if a reg code cannot be inserted into it.
Just curious if this has been worked around or if the software has entered free/share-ware status??
Any info will be more than appreciated.
Thank you.