primo
08-10-2017, 16:47
demo using Entity System, it is almost impossible or very hard to do this in basic opengl, but Entity System makes simulations much easier
demo: sun, earth, moon system
tilted earth by 23, make a fake ball (MoonGuide) and position it on earth center and tilted it by 5.5 then rotate it
attach the moon to the MoonGuide
position a light on the center of the sun and make it look at the earth
https://en.wikipedia.org/wiki/Earth%27s_orbit#/media/File:North_season.jpg
'depending on example "TBGL_CustomSphereEntity" by Petr Schreiber, 2009 =
'===============================================================================
Uses "TBGL" , "Math"
BEGIN CONST
' -- Scene IDs
%sScene = 1
%texOne = 1
' -- Entity IDs
%eCamera = 1
%eLight
%eSun
%tSun
%eEarth
%eMoonGuide
%eMoon
END CONST
FUNCTION TBMAIN()
LOCAL hWnd As DWORD
Global FrameRate As Long
Global ang, earthX, earthZ, OrbitRadius As Single
Global flag, wireframe As Long
flag = 1
OrbitRadius = 7.5
' -- Create and show window
hWnd = TBGL_CreateWindowEx("press Space to toggle the camera position , 'W' to toggle wire/solid frame ", 800, 600, 32, %TBGL_WS_WINDOWED Or %TBGL_WS_CLOSEBOX)
TBGL_ShowWindow
' -- Create scene
TBGL_SceneCreate(%sScene)
'TBGL_LoadTexture APP_Path+"SampleScripts\TBGL\GBuffers\Textures\Bricks.bmp", %texOne, %TBGL_TEX_MIPMAP
' -- Create basic entities
' -- Create camera to look from 0, 2, 7 to 0, 0, 0
TBGL_EntityCreateCamera(%sScene, %eCamera)
TBGL_EntitySetPos(%sScene, %eCamera, 0, 0, -21)
TBGL_EntitySetTargetPos(%sScene, %eCamera, 0, 0, 0)
' -- Create point light
TBGL_EntityCreateLight(%sScene, %eLight)
TBGL_EntitySetPos(%sScene, %eLight, 0, 0, 0)
' -- Create something to look at
TBGL_EntityCreateFuncSlot(%sScene, %eSun, 0, "Sun_Render")
TBGL_EntityCreateFuncSlot(%sScene, %eEarth, 0, "Earth_Render")
TBGL_EntityTurn(%sScene, %eEarth, 0, 0, 23)
TBGL_EntityCreateFuncSlot(%sScene, %eMoonGuide, 0, "MoonGuide_Render")
TBGL_EntityTurn(%sScene, %eMoonGuide, 0, 0, 5.5)
TBGL_EntitySetPos(%sScene, %eMoonGuide, 0, 0, 0)
TBGL_EntityCreateFuncSlot(%sScene, %eMoon, 0, "Moon_Render")
'attach the moon to the blue ball inside the earth
TBGL_EntityAttach(%sScene, %eMoon, %eMoonGuide, %TBGL_DEFAULT)
' -- Resets status of all keys
TBGL_ResetKeyState()
TBGL_EntitySetTexture(%sScene, %eEarth, %texOne )
TBGL_LoadTexture APP_Path+"SampleScripts\TBGL\EntityBased\Textures\alien2.bmp", %texOne, %TBGL_TEX_MIPMAP
'TBGL_LoadTexture APP_Path+"SampleScripts\TBGL\GBuffers\Textures\Bricks.bmp", %texOne, %TBGL_TEX_MIPMAP
TBGL_EntitySetColor(%sScene, %eEarth, 255, 255, 255)
TBGL_PolygonLook %GL_FILL
' -- Main loop
While TBGL_IsWindow(hWnd)
FrameRate = TBGL_GetFrameRate
TBGL_SetWindowTitle( hWnd, "FPS =" +Str$(FrameRate)+" press 'Space' to toggle the camera position , 'W' to toggle wire/solid frame")
TBGL_ClearFrame
If TBGL_GetWindowKeyOnce( hWnd, %VK_SPACE) Then
If flag = 1 Then
TBGL_EntitySetPos(%sScene, %eCamera, 0, 30, -0.1)
TBGL_EntitySetTargetPos(%sScene, %eCamera, 0, 0, 0)
flag * -1
Else
TBGL_EntitySetPos(%sScene, %eCamera, 0, 0, -21)
TBGL_EntitySetTargetPos(%sScene, %eCamera, 0, 0, 0)
flag * -1
End If
End If
If TBGL_GetWindowKeyOnce( hWnd, %VK_W) Then
wireframe = Not wireframe
TBGL_PolygonLook IIf(wireframe, %GL_LINE, %GL_FILL)
End If
orbit()
TBGL_SceneRender(%sScene)
TBGL_DrawFrame
' -- ESCAPE key to exit application
If TBGL_GetWindowKeyState(hWnd, %VK_ESCAPE) Then Exit While
Wend
TBGL_DestroyWindow
END FUNCTION
Sub orbit()
ang + 0.4 ' determine the rotational speed
earthX = OrbitRadius * Sin(DegToRad(ang)) ' FORMULA For the circular motion
earthZ = OrbitRadius * Cos(DegToRad(ang)) ' FORMULA For the circular motion
TBGL_EntitySetPos(%sScene, %eEarth, earthX, 0, earthZ)
TBGL_EntitySetPos(%sScene, %eMoonGuide, earthX, 0, earthZ)
TBGL_EntitySetTargetPos(%sScene, %eLight, earthX, 0, earthZ)
End Sub
' -- Render procedure
Sub Earth_Render()
TBGL_EntitySetColor(%sScene, %eEarth, 0, 255, 0)
'TBGL_EntitySetTexture(%sScene, %eEarth, %texOne )
TBGL_EntitySetPos(%sScene, %eEarth, 0, 0, 0)
TBGL_EntityTurn(%sScene, %eEarth, 0, 100/FrameRate, 0)
' -- earth represented by a sphere
TBGL_Sphere 1.2
TBGL_Translate 0,-1.8,0
TBGL_Cylinder 0.2,0.2,4 'earth axis
End Sub
Sub Moon_Render()
TBGL_EntitySetRot(%sScene, %eMoon, 0, 0, 0 )
TBGL_EntityTurn(%sScene, %eMoon, 0, 100/FrameRate, 0)
TBGL_EntitySetColor(%sScene, %eMoon, 255, 255, 155)
TBGL_EntitySetPos(%sScene, %eMoon, 3, 0, 0)
TBGL_EntitySetScale(%sScene, %eMoon, 0.4, 0.4, 0.4)
' -- Moon represented by a sphere
TBGL_Sphere 1.2
TBGL_Translate 0,-3.6,0
TBGL_Cylinder 0.1,0.1,8 'moon axis
End Sub
Sub Sun_Render()
TBGL_EntitySetColor(%sScene, %eSun, 255, 255, 0)
'TBGL_EntitySetSpecular(%sScene, %eSun, 255, 0, 0 )
TBGL_EntitySetPos(%sScene, %eSun, 0, 0, 0)
TBGL_EntityTurn(%sScene, %eSun, 0, 40/FrameRate, 0)
' -- earth represented by a sphere
TBGL_UseLighting %FALSE
TBGL_Sphere 0.7
TBGL_UseLighting %TRUE
End Sub
Sub MoonGuide_Render()
TBGL_EntitySetColor(%sScene, %eMoonGuide, 255, 0, 255)
TBGL_EntityTurn(%sScene, %eMoonGuide, 0, 100/FrameRate, 0)
' -- MoonGuide represented by a sphere
TBGL_Sphere 0.6
End Sub
demo: Moon phases:
very rough, but it show the idea, in the future i will try to reflect the real dimensions (scaled down)
position the camera on earth center (it should be at earth surface)
make the camera (the observer) look at the moon by tracking its positions
'depending on example "TBGL_CustomSphereEntity" by Petr Schreiber, 2009 =
'===============================================================================
Uses "TBGL" , "Math"
BEGIN CONST
' -- Scene IDs
%sScene = 1
%texOne = 1
' -- Entity IDs
%eCamera = 1
%eLight
%eSun
%tSun
%eEarth
%eMoonGuide
%eMoon
END CONST
FUNCTION TBMAIN()
LOCAL hWnd As DWORD
Global FrameRate As Long
Global ang, earthX, earthZ, OrbitRadius, mX,mY,mZ As Single
Global flag, wireframe As Long
flag = 1
OrbitRadius = 7.5
' -- Create and show window
hWnd = TBGL_CreateWindowEx("Moon Phases from the viewpoint of observer on earth ", 800, 600, 32, %TBGL_WS_WINDOWED Or %TBGL_WS_CLOSEBOX)
TBGL_ShowWindow
' -- Create scene
TBGL_SceneCreate(%sScene)
'TBGL_LoadTexture APP_Path+"SampleScripts\TBGL\GBuffers\Textures\Bricks.bmp", %texOne, %TBGL_TEX_MIPMAP
' -- Create basic entities
' -- Create camera to look from 0, 2, 7 to 0, 0, 0
TBGL_EntityCreateCamera(%sScene, %eCamera)
TBGL_EntitySetPos(%sScene, %eCamera, 0, 0, -21)
TBGL_EntitySetTargetPos(%sScene, %eCamera, 0, 0, 0)
' -- Create point light
TBGL_EntityCreateLight(%sScene, %eLight)
TBGL_EntitySetPos(%sScene, %eLight, 0, 0, 0)
' -- Create something to look at
TBGL_EntityCreateFuncSlot(%sScene, %eSun, 0, "Sun_Render")
TBGL_EntityCreateFuncSlot(%sScene, %eEarth, 0, "Earth_Render")
TBGL_EntityTurn(%sScene, %eEarth, 0, 0, 23)
TBGL_EntityCreateFuncSlot(%sScene, %eMoonGuide, 0, "MoonGuide_Render")
TBGL_EntityTurn(%sScene, %eMoonGuide, 0, 0, 5.5)
TBGL_EntitySetPos(%sScene, %eMoonGuide, 0, 0, 0)
TBGL_EntityCreateFuncSlot(%sScene, %eMoon, 0, "Moon_Render")
'attach the moon to the blue ball inside the earth
TBGL_EntityAttach(%sScene, %eMoon, %eMoonGuide, %TBGL_DEFAULT)
' -- Resets status of all keys
TBGL_ResetKeyState()
TBGL_EntitySetTexture(%sScene, %eEarth, %texOne )
TBGL_LoadTexture APP_Path+"SampleScripts\TBGL\EntityBased\Textures\alien2.bmp", %texOne, %TBGL_TEX_MIPMAP
'TBGL_LoadTexture APP_Path+"SampleScripts\TBGL\GBuffers\Textures\Bricks.bmp", %texOne, %TBGL_TEX_MIPMAP
TBGL_EntitySetColor(%sScene, %eEarth, 255, 255, 255)
TBGL_PolygonLook %GL_FILL
' -- Main loop
While TBGL_IsWindow(hWnd)
FrameRate = TBGL_GetFrameRate
TBGL_SetWindowTitle( hWnd, "FPS =" +Str$(FrameRate)+" Moon Phases from the viewpoint of observer on earth")
TBGL_ClearFrame
orbit()
TBGL_SceneRender(%sScene)
TBGL_DrawFrame
' -- ESCAPE key to exit application
If TBGL_GetWindowKeyState(hWnd, %VK_ESCAPE) Then Exit While
Wend
TBGL_DestroyWindow
END FUNCTION
Sub orbit()
ang + 0.4 ' determine the rotational speed
earthX = OrbitRadius * Sin(DegToRad(ang)) ' FORMULA For the circular motion
earthZ = OrbitRadius * Cos(DegToRad(ang)) ' FORMULA For the circular motion
TBGL_EntitySetPos(%sScene, %eEarth, earthX, 0, earthZ)
TBGL_EntitySetPos(%sScene, %eMoonGuide, earthX, 0, earthZ)
TBGL_EntitySetTargetPos(%sScene, %eLight, earthX, 0, earthZ)
TBGL_EntitySetPos(%sScene, %eCamera, earthX, 0.0, earthZ)
TBGL_EntityGetPos( %sScene, %eMoon, mx, my, mz, %TRUE)
TBGL_EntitySetTargetPos(%sScene, %eCamera, mX, mY, mZ)
End Sub
' -- Render procedure
Sub Earth_Render()
TBGL_EntitySetColor(%sScene, %eEarth, 0, 255, 0)
TBGL_EntitySetPos(%sScene, %eEarth, 0, 0, 0)
TBGL_EntityTurn(%sScene, %eEarth, 0, 100/FrameRate, 0)
' -- earth represented by a sphere
TBGL_Sphere 0.01
End Sub
Sub Moon_Render()
TBGL_EntitySetRot(%sScene, %eMoon, 0, 0, 0 )
TBGL_EntityTurn(%sScene, %eMoon, 0, 100/FrameRate, 0)
TBGL_EntitySetColor(%sScene, %eMoon, 255, 255, 155)
TBGL_EntitySetPos(%sScene, %eMoon, 3, 0, 0)
TBGL_EntitySetScale(%sScene, %eMoon, 0.4, 0.4, 0.4)
' -- Moon represented by a sphere
TBGL_Sphere 1.2
TBGL_Translate 0,-3.6,0
TBGL_Cylinder 0.1,0.1,8 'moon axis
End Sub
Sub Sun_Render()
TBGL_EntitySetColor(%sScene, %eSun, 255, 255, 0)
'TBGL_EntitySetSpecular(%sScene, %eSun, 255, 0, 0 )
TBGL_EntitySetPos(%sScene, %eSun, 0, 0, 0)
TBGL_EntityTurn(%sScene, %eSun, 0, 40/FrameRate, 0)
' -- earth represented by a sphere
TBGL_UseLighting %FALSE
TBGL_Sphere 0.09
TBGL_UseLighting %TRUE
End Sub
Sub MoonGuide_Render()
TBGL_EntitySetColor(%sScene, %eMoonGuide, 255, 0, 255)
TBGL_EntityTurn(%sScene, %eMoonGuide, 0, 50/FrameRate, 0)
' -- MoonGuide represented by a sphere
TBGL_Sphere 0.001
End Sub
a joke i read:
Which is more important, the sun or the moon, in giving us light?" A little boy asked his teacher.
"It must be the moon," the teacher answered.
Boy: Why?
Teacher: Because the moon shines at night, when it is dark.
ref : http://idv.sinica.edu.tw/jwang/
demo: sun, earth, moon system
tilted earth by 23, make a fake ball (MoonGuide) and position it on earth center and tilted it by 5.5 then rotate it
attach the moon to the MoonGuide
position a light on the center of the sun and make it look at the earth
https://en.wikipedia.org/wiki/Earth%27s_orbit#/media/File:North_season.jpg
'depending on example "TBGL_CustomSphereEntity" by Petr Schreiber, 2009 =
'===============================================================================
Uses "TBGL" , "Math"
BEGIN CONST
' -- Scene IDs
%sScene = 1
%texOne = 1
' -- Entity IDs
%eCamera = 1
%eLight
%eSun
%tSun
%eEarth
%eMoonGuide
%eMoon
END CONST
FUNCTION TBMAIN()
LOCAL hWnd As DWORD
Global FrameRate As Long
Global ang, earthX, earthZ, OrbitRadius As Single
Global flag, wireframe As Long
flag = 1
OrbitRadius = 7.5
' -- Create and show window
hWnd = TBGL_CreateWindowEx("press Space to toggle the camera position , 'W' to toggle wire/solid frame ", 800, 600, 32, %TBGL_WS_WINDOWED Or %TBGL_WS_CLOSEBOX)
TBGL_ShowWindow
' -- Create scene
TBGL_SceneCreate(%sScene)
'TBGL_LoadTexture APP_Path+"SampleScripts\TBGL\GBuffers\Textures\Bricks.bmp", %texOne, %TBGL_TEX_MIPMAP
' -- Create basic entities
' -- Create camera to look from 0, 2, 7 to 0, 0, 0
TBGL_EntityCreateCamera(%sScene, %eCamera)
TBGL_EntitySetPos(%sScene, %eCamera, 0, 0, -21)
TBGL_EntitySetTargetPos(%sScene, %eCamera, 0, 0, 0)
' -- Create point light
TBGL_EntityCreateLight(%sScene, %eLight)
TBGL_EntitySetPos(%sScene, %eLight, 0, 0, 0)
' -- Create something to look at
TBGL_EntityCreateFuncSlot(%sScene, %eSun, 0, "Sun_Render")
TBGL_EntityCreateFuncSlot(%sScene, %eEarth, 0, "Earth_Render")
TBGL_EntityTurn(%sScene, %eEarth, 0, 0, 23)
TBGL_EntityCreateFuncSlot(%sScene, %eMoonGuide, 0, "MoonGuide_Render")
TBGL_EntityTurn(%sScene, %eMoonGuide, 0, 0, 5.5)
TBGL_EntitySetPos(%sScene, %eMoonGuide, 0, 0, 0)
TBGL_EntityCreateFuncSlot(%sScene, %eMoon, 0, "Moon_Render")
'attach the moon to the blue ball inside the earth
TBGL_EntityAttach(%sScene, %eMoon, %eMoonGuide, %TBGL_DEFAULT)
' -- Resets status of all keys
TBGL_ResetKeyState()
TBGL_EntitySetTexture(%sScene, %eEarth, %texOne )
TBGL_LoadTexture APP_Path+"SampleScripts\TBGL\EntityBased\Textures\alien2.bmp", %texOne, %TBGL_TEX_MIPMAP
'TBGL_LoadTexture APP_Path+"SampleScripts\TBGL\GBuffers\Textures\Bricks.bmp", %texOne, %TBGL_TEX_MIPMAP
TBGL_EntitySetColor(%sScene, %eEarth, 255, 255, 255)
TBGL_PolygonLook %GL_FILL
' -- Main loop
While TBGL_IsWindow(hWnd)
FrameRate = TBGL_GetFrameRate
TBGL_SetWindowTitle( hWnd, "FPS =" +Str$(FrameRate)+" press 'Space' to toggle the camera position , 'W' to toggle wire/solid frame")
TBGL_ClearFrame
If TBGL_GetWindowKeyOnce( hWnd, %VK_SPACE) Then
If flag = 1 Then
TBGL_EntitySetPos(%sScene, %eCamera, 0, 30, -0.1)
TBGL_EntitySetTargetPos(%sScene, %eCamera, 0, 0, 0)
flag * -1
Else
TBGL_EntitySetPos(%sScene, %eCamera, 0, 0, -21)
TBGL_EntitySetTargetPos(%sScene, %eCamera, 0, 0, 0)
flag * -1
End If
End If
If TBGL_GetWindowKeyOnce( hWnd, %VK_W) Then
wireframe = Not wireframe
TBGL_PolygonLook IIf(wireframe, %GL_LINE, %GL_FILL)
End If
orbit()
TBGL_SceneRender(%sScene)
TBGL_DrawFrame
' -- ESCAPE key to exit application
If TBGL_GetWindowKeyState(hWnd, %VK_ESCAPE) Then Exit While
Wend
TBGL_DestroyWindow
END FUNCTION
Sub orbit()
ang + 0.4 ' determine the rotational speed
earthX = OrbitRadius * Sin(DegToRad(ang)) ' FORMULA For the circular motion
earthZ = OrbitRadius * Cos(DegToRad(ang)) ' FORMULA For the circular motion
TBGL_EntitySetPos(%sScene, %eEarth, earthX, 0, earthZ)
TBGL_EntitySetPos(%sScene, %eMoonGuide, earthX, 0, earthZ)
TBGL_EntitySetTargetPos(%sScene, %eLight, earthX, 0, earthZ)
End Sub
' -- Render procedure
Sub Earth_Render()
TBGL_EntitySetColor(%sScene, %eEarth, 0, 255, 0)
'TBGL_EntitySetTexture(%sScene, %eEarth, %texOne )
TBGL_EntitySetPos(%sScene, %eEarth, 0, 0, 0)
TBGL_EntityTurn(%sScene, %eEarth, 0, 100/FrameRate, 0)
' -- earth represented by a sphere
TBGL_Sphere 1.2
TBGL_Translate 0,-1.8,0
TBGL_Cylinder 0.2,0.2,4 'earth axis
End Sub
Sub Moon_Render()
TBGL_EntitySetRot(%sScene, %eMoon, 0, 0, 0 )
TBGL_EntityTurn(%sScene, %eMoon, 0, 100/FrameRate, 0)
TBGL_EntitySetColor(%sScene, %eMoon, 255, 255, 155)
TBGL_EntitySetPos(%sScene, %eMoon, 3, 0, 0)
TBGL_EntitySetScale(%sScene, %eMoon, 0.4, 0.4, 0.4)
' -- Moon represented by a sphere
TBGL_Sphere 1.2
TBGL_Translate 0,-3.6,0
TBGL_Cylinder 0.1,0.1,8 'moon axis
End Sub
Sub Sun_Render()
TBGL_EntitySetColor(%sScene, %eSun, 255, 255, 0)
'TBGL_EntitySetSpecular(%sScene, %eSun, 255, 0, 0 )
TBGL_EntitySetPos(%sScene, %eSun, 0, 0, 0)
TBGL_EntityTurn(%sScene, %eSun, 0, 40/FrameRate, 0)
' -- earth represented by a sphere
TBGL_UseLighting %FALSE
TBGL_Sphere 0.7
TBGL_UseLighting %TRUE
End Sub
Sub MoonGuide_Render()
TBGL_EntitySetColor(%sScene, %eMoonGuide, 255, 0, 255)
TBGL_EntityTurn(%sScene, %eMoonGuide, 0, 100/FrameRate, 0)
' -- MoonGuide represented by a sphere
TBGL_Sphere 0.6
End Sub
demo: Moon phases:
very rough, but it show the idea, in the future i will try to reflect the real dimensions (scaled down)
position the camera on earth center (it should be at earth surface)
make the camera (the observer) look at the moon by tracking its positions
'depending on example "TBGL_CustomSphereEntity" by Petr Schreiber, 2009 =
'===============================================================================
Uses "TBGL" , "Math"
BEGIN CONST
' -- Scene IDs
%sScene = 1
%texOne = 1
' -- Entity IDs
%eCamera = 1
%eLight
%eSun
%tSun
%eEarth
%eMoonGuide
%eMoon
END CONST
FUNCTION TBMAIN()
LOCAL hWnd As DWORD
Global FrameRate As Long
Global ang, earthX, earthZ, OrbitRadius, mX,mY,mZ As Single
Global flag, wireframe As Long
flag = 1
OrbitRadius = 7.5
' -- Create and show window
hWnd = TBGL_CreateWindowEx("Moon Phases from the viewpoint of observer on earth ", 800, 600, 32, %TBGL_WS_WINDOWED Or %TBGL_WS_CLOSEBOX)
TBGL_ShowWindow
' -- Create scene
TBGL_SceneCreate(%sScene)
'TBGL_LoadTexture APP_Path+"SampleScripts\TBGL\GBuffers\Textures\Bricks.bmp", %texOne, %TBGL_TEX_MIPMAP
' -- Create basic entities
' -- Create camera to look from 0, 2, 7 to 0, 0, 0
TBGL_EntityCreateCamera(%sScene, %eCamera)
TBGL_EntitySetPos(%sScene, %eCamera, 0, 0, -21)
TBGL_EntitySetTargetPos(%sScene, %eCamera, 0, 0, 0)
' -- Create point light
TBGL_EntityCreateLight(%sScene, %eLight)
TBGL_EntitySetPos(%sScene, %eLight, 0, 0, 0)
' -- Create something to look at
TBGL_EntityCreateFuncSlot(%sScene, %eSun, 0, "Sun_Render")
TBGL_EntityCreateFuncSlot(%sScene, %eEarth, 0, "Earth_Render")
TBGL_EntityTurn(%sScene, %eEarth, 0, 0, 23)
TBGL_EntityCreateFuncSlot(%sScene, %eMoonGuide, 0, "MoonGuide_Render")
TBGL_EntityTurn(%sScene, %eMoonGuide, 0, 0, 5.5)
TBGL_EntitySetPos(%sScene, %eMoonGuide, 0, 0, 0)
TBGL_EntityCreateFuncSlot(%sScene, %eMoon, 0, "Moon_Render")
'attach the moon to the blue ball inside the earth
TBGL_EntityAttach(%sScene, %eMoon, %eMoonGuide, %TBGL_DEFAULT)
' -- Resets status of all keys
TBGL_ResetKeyState()
TBGL_EntitySetTexture(%sScene, %eEarth, %texOne )
TBGL_LoadTexture APP_Path+"SampleScripts\TBGL\EntityBased\Textures\alien2.bmp", %texOne, %TBGL_TEX_MIPMAP
'TBGL_LoadTexture APP_Path+"SampleScripts\TBGL\GBuffers\Textures\Bricks.bmp", %texOne, %TBGL_TEX_MIPMAP
TBGL_EntitySetColor(%sScene, %eEarth, 255, 255, 255)
TBGL_PolygonLook %GL_FILL
' -- Main loop
While TBGL_IsWindow(hWnd)
FrameRate = TBGL_GetFrameRate
TBGL_SetWindowTitle( hWnd, "FPS =" +Str$(FrameRate)+" Moon Phases from the viewpoint of observer on earth")
TBGL_ClearFrame
orbit()
TBGL_SceneRender(%sScene)
TBGL_DrawFrame
' -- ESCAPE key to exit application
If TBGL_GetWindowKeyState(hWnd, %VK_ESCAPE) Then Exit While
Wend
TBGL_DestroyWindow
END FUNCTION
Sub orbit()
ang + 0.4 ' determine the rotational speed
earthX = OrbitRadius * Sin(DegToRad(ang)) ' FORMULA For the circular motion
earthZ = OrbitRadius * Cos(DegToRad(ang)) ' FORMULA For the circular motion
TBGL_EntitySetPos(%sScene, %eEarth, earthX, 0, earthZ)
TBGL_EntitySetPos(%sScene, %eMoonGuide, earthX, 0, earthZ)
TBGL_EntitySetTargetPos(%sScene, %eLight, earthX, 0, earthZ)
TBGL_EntitySetPos(%sScene, %eCamera, earthX, 0.0, earthZ)
TBGL_EntityGetPos( %sScene, %eMoon, mx, my, mz, %TRUE)
TBGL_EntitySetTargetPos(%sScene, %eCamera, mX, mY, mZ)
End Sub
' -- Render procedure
Sub Earth_Render()
TBGL_EntitySetColor(%sScene, %eEarth, 0, 255, 0)
TBGL_EntitySetPos(%sScene, %eEarth, 0, 0, 0)
TBGL_EntityTurn(%sScene, %eEarth, 0, 100/FrameRate, 0)
' -- earth represented by a sphere
TBGL_Sphere 0.01
End Sub
Sub Moon_Render()
TBGL_EntitySetRot(%sScene, %eMoon, 0, 0, 0 )
TBGL_EntityTurn(%sScene, %eMoon, 0, 100/FrameRate, 0)
TBGL_EntitySetColor(%sScene, %eMoon, 255, 255, 155)
TBGL_EntitySetPos(%sScene, %eMoon, 3, 0, 0)
TBGL_EntitySetScale(%sScene, %eMoon, 0.4, 0.4, 0.4)
' -- Moon represented by a sphere
TBGL_Sphere 1.2
TBGL_Translate 0,-3.6,0
TBGL_Cylinder 0.1,0.1,8 'moon axis
End Sub
Sub Sun_Render()
TBGL_EntitySetColor(%sScene, %eSun, 255, 255, 0)
'TBGL_EntitySetSpecular(%sScene, %eSun, 255, 0, 0 )
TBGL_EntitySetPos(%sScene, %eSun, 0, 0, 0)
TBGL_EntityTurn(%sScene, %eSun, 0, 40/FrameRate, 0)
' -- earth represented by a sphere
TBGL_UseLighting %FALSE
TBGL_Sphere 0.09
TBGL_UseLighting %TRUE
End Sub
Sub MoonGuide_Render()
TBGL_EntitySetColor(%sScene, %eMoonGuide, 255, 0, 255)
TBGL_EntityTurn(%sScene, %eMoonGuide, 0, 50/FrameRate, 0)
' -- MoonGuide represented by a sphere
TBGL_Sphere 0.001
End Sub
a joke i read:
Which is more important, the sun or the moon, in giving us light?" A little boy asked his teacher.
"It must be the moon," the teacher answered.
Boy: Why?
Teacher: Because the moon shines at night, when it is dark.
ref : http://idv.sinica.edu.tw/jwang/