Michael Hartlef
04-01-2017, 23:17
Hi,
running some old scripts, I noticed that TBGL_GetAsyncKeyState behaves like an KeyPressed function. It returns TRUE continiously as long as the key is pressed.
Is there anything like a KeyHit functionality, that only returns TRUE once, till it is released and pressed again?
running some old scripts, I noticed that TBGL_GetAsyncKeyState behaves like an KeyPressed function. It returns TRUE continiously as long as the key is pressed.
Is there anything like a KeyHit functionality, that only returns TRUE once, till it is released and pressed again?