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ReneMiner
29-03-2015, 21:16
While waiting for thinBasic 2.0 i had some time to play around and made a game to challenge you.


It's the daily 30-minutes-RPG-experience for you to take a break from coding.

Play as the commander of a spaceship travelling through a thinUniverse fighting alien spaceships and destroy threatening asteroids.
Select your skills and upgrade wisely to make millions of kilometers.


How to play should be familiar and I won't spoil to much and leave the fun of finding out to you.

hints:
- each block gives you 125 km if removed in groups
- enemies will appear randomly in steps of 2500 km - so except the first - it's not always the same that awaits you
- single blocks can be removed too, but you'll get a penalty (shields/health) and come closer to the next enemy much faster
- increase your agility and vitality as first
- the raygun (if improved) is more effective on shielded aliens while the missiles have to force down the shields before they'll make any damage.
- make heavy use of the laser! - if you refer to it in emergency cases only it's too late mostly
- don't panic and check your possiblities - there's no timer



' why doesn't it hide it?

- collect stars during battle as much as possible!
- avoid taking big chunks of XP during non-battle-times



Be warned - it could be kind of addicting

Have fun!
:D
need #MinVersion 1.9.15.0 for the thinBasic-script
or windows for the executeable version
large screen required ( > 1024 * 768 )

- rebalanced once more so it keeps challenging in higher levels now
- now Laser-charge increases with Player-level
- enemies at higher levels have more health

Petr Schreiber
01-04-2015, 19:35
This is awesome Rene, thanks! :p


Petr

Petr Schreiber
01-04-2015, 20:42
My highscore, going to attack the fridge now and then come back for my revenge...


Petr

ReneMiner
01-04-2015, 20:49
Attached here some description-image for the most important things of the game - but i guess you would have found out anyway ;)

Do not forget to use the laser as soon as its loaded!


(Edit: hiscore-image removed because of new conditions)

ErosOlmi
02-04-2015, 10:48
For the moment I have just one word: FANTASTIC!

Let me going deeper in the week-end and I will let you know more.

ReneMiner
02-04-2015, 19:13
still improving it, new version see first post :)

Hope you enjoy.

Edit:
after intense testing i fear it's to easy now

ErosOlmi
02-04-2015, 22:20
My best score so far after more than 20 tentative.
Quite complex strategic game, very nice once you got the best strategy.

ErosOlmi
02-04-2015, 23:09
New personal after half an hour of game. The more you play the more it is nice :)

ErosOlmi
02-04-2015, 23:38
Very hard!

Simone
03-04-2015, 10:39
Marvelous! ;)

I'm not a lover of tiles game, but this game has a very nice strategic part that makes it very funny.

Great work!

ReneMiner
03-04-2015, 10:55
Happy you like it. :)

I should start coding something else, but somehow i can't stop playing it myself- and find always some tweaks and things to re-adjust.
Please let it be the final version now -
when amount of stars to collect stays constant it became to easy- before it was to hard- now the increment of star-blocks needed for the next additional star is somewhere inbetween.
Latest attached to first post.

ErosOlmi
05-04-2015, 10:00
My best: 110000.
Almost 50 minutes of play.

I was also able to fix 3 Core Engine errors looking at source code :)

ReneMiner
05-04-2015, 10:21
I came to level 14, 15 and higher - but becomes to easy later.
The laser-recharge (currently constant 9) should raise with the players current level - but I'm not in the mood to change it nor to test out different settings since I'd have to play till 14 or 15 then- and i guess i've played this to much already :D. Coud also raise enemies health a little more ... and ... and ... better look for a new project

ReneMiner
06-04-2015, 10:22
i did it and re-adjusted a little as described above, else the thought won't leave me.

See first post.

hopefully done by now - must stop playing this...

ReneMiner
27-04-2015, 12:58
wanted to announce a new record - took me half a day to play this far and i had to push the self-destruct-button since there's no saving in game possible.

Bilinpat
30-01-2024, 16:14
Have you considered implementing a save feature in the game to avoid the need for players to start from the beginning every time they play?