ReneMiner
26-10-2014, 10:59
A question about TBGL_EntityDestroy:
if entity to destroy is parent of other entities - are the children killed or are their parent-pointers reset so they have no parent any more?
btw. typo in TBGL-helpfile for this topic, it says at REMARKS:
You do not have to delete all entites manually before destroying scene.
TBGL_SceneDestroy (http://www.thinbasic.com/community/tbgl_scenedestroy.htm)( SceneID, EntityID ) handles this automatically.
sceneDestroy doesn't have Entity-parameter...
if entity to destroy is parent of other entities - are the children killed or are their parent-pointers reset so they have no parent any more?
btw. typo in TBGL-helpfile for this topic, it says at REMARKS:
You do not have to delete all entites manually before destroying scene.
TBGL_SceneDestroy (http://www.thinbasic.com/community/tbgl_scenedestroy.htm)( SceneID, EntityID ) handles this automatically.
sceneDestroy doesn't have Entity-parameter...