RobbeK
07-12-2013, 21:01
Oops, previous post went berserk ....
I the meantime, working a little on the 2D stuff.
(attached)
Added "base" : can be line or any polygon (open or closed) now.
# it is the number of iterations
# An the number of changes during the Anim A action.
Step the increase of angle/step.
Added Notepad to save, copy, paste , comment some things in case.
Sometimes , the program hangs for a while till the end is reached -- (?).
Will be recoded for TBGL soon.
(the interesting part is |Anim A| - hope it will reach a 3D version --- )
--- for a complete cycle : add 360 #An and 1 for step etc ....
best Rob
I the meantime, working a little on the 2D stuff.
(attached)
Added "base" : can be line or any polygon (open or closed) now.
# it is the number of iterations
# An the number of changes during the Anim A action.
Step the increase of angle/step.
Added Notepad to save, copy, paste , comment some things in case.
Sometimes , the program hangs for a while till the end is reached -- (?).
Will be recoded for TBGL soon.
(the interesting part is |Anim A| - hope it will reach a 3D version --- )
--- for a complete cycle : add 360 #An and 1 for step etc ....
best Rob