ErosOlmi
21-05-2013, 19:01
http://blogs.unity3d.com/2013/05/21/putting-the-power-of-unity-in-the-hands-of-every-mobile-developer/
http://www.youtube.com/watch?feature=player_embedded&v=5GcdsiNYYR8
Petr Schreiber
21-05-2013, 20:00
Oh oh oh!
This is just great news. We started using Unity to create games with my brother last year, and I can say it is really well thought, mature engine, with great import abilities and C# scripting.
The only downsides of Unity I have discovered so far:
it uses Mono framework for C#. It works for 99% of cases, but the 1% of strange behavior can drive you nuts. I did a pathfinding unit in Visual Studio Express, and it behaved differentely under Unity/Mono (bug occured in cases you had too much references to single object)
it is good mainly for games, because it forces you to think in specific way. For scientific visualizations and serious apps, I still prefer the ThinBASIC + TBGL combo :p
Petr