dcromley
05-11-2011, 18:26
Eros,
In your page http://www.thinbasic.com/community/content.php
Please put a link to the Journals -- they are still wonderful:
http://www.thinbasic.com/community/forumdisplay.php?336-ThinBasic-Journal
Petr,
From http://psch.thinbasic.com/
"TBGL originally started as [an] OpenGL wrapper."
I still like working with rotation mathematics. I'm working on a program demo'ing (demonstrating) rotations via Euler angles. I've looked at OpenGL some, looking for the the primitives for TBGL_Rotate and TBGL_RotateXYZ. I see GL_Rotate, GL_Rotatef (single) and GL_Rotated (double), but not GLRotateXYZ. Is this your creation? Are there some OpenGL articles on this?
Regards, Dave
In your page http://www.thinbasic.com/community/content.php
Please put a link to the Journals -- they are still wonderful:
http://www.thinbasic.com/community/forumdisplay.php?336-ThinBasic-Journal
Petr,
From http://psch.thinbasic.com/
"TBGL originally started as [an] OpenGL wrapper."
I still like working with rotation mathematics. I'm working on a program demo'ing (demonstrating) rotations via Euler angles. I've looked at OpenGL some, looking for the the primitives for TBGL_Rotate and TBGL_RotateXYZ. I see GL_Rotate, GL_Rotatef (single) and GL_Rotated (double), but not GLRotateXYZ. Is this your creation? Are there some OpenGL articles on this?
Regards, Dave