Petr Schreiber
17-06-2011, 21:12
E3 this year was packed with some interesting new titles, and after some time, even with interesting interviews with John Carmack, the brain behind the Id Tech n engines.
One interesting interview here (text):
http://www.eurogamer.net/articles/2011-06-16-john-carmack-the-future-now-interview
Second interesting interview here (video), quite long, but worth watching:
http://www.pcgamer.com/2011/06/08/e3-2011-our-john-carmack-interview-covers-rage-the-pc-and-gamma-corrected-anti-aliasing/
There is one interesting information in the text one, and that is note about new OpenGL extension doing hybrid V-Sync. If I read it correctly, it is exactly the approach suggested in code example in TBGL_UseVSync help file topic, but working automagically, without need to control when to turn it on/off manually.
Petr
EDIT: This post causes overflow with excessive use of "Interesting", but it is really like that :)
One interesting interview here (text):
http://www.eurogamer.net/articles/2011-06-16-john-carmack-the-future-now-interview
Second interesting interview here (video), quite long, but worth watching:
http://www.pcgamer.com/2011/06/08/e3-2011-our-john-carmack-interview-covers-rage-the-pc-and-gamma-corrected-anti-aliasing/
There is one interesting information in the text one, and that is note about new OpenGL extension doing hybrid V-Sync. If I read it correctly, it is exactly the approach suggested in code example in TBGL_UseVSync help file topic, but working automagically, without need to control when to turn it on/off manually.
Petr
EDIT: This post causes overflow with excessive use of "Interesting", but it is really like that :)