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ErosOlmi
09-02-2011, 00:21
You need Latest Chrome 9.x version

http://www.chromeexperiments.com/webgl

Quite astonishing

Charles Pegge
09-02-2011, 00:31
Wow! That Jellyfish is superb!

Charles

Petr Schreiber
09-02-2011, 00:38
Great demos,

I like the Jellyfish most, but the Aquarium is nice as well.
The speed is perfect as well.


Petr

ErosOlmi
09-02-2011, 00:40
Check body example !

And don't forget tp go to http://www.chromeexperiments.com/

Check this one:
http://www.chromeexperiments.com/detail/chaotic-particles/?f=
http://graph.tk/untangle/

And this will recall to some Charles and Petr experiments: http://mrdoob.com/projects/chromeexperiments/ball_pool/

Charles Pegge
09-02-2011, 06:48
Some Khronos Links on WebGL

Try the Demo Repository :)
It's great to see solid standards emerging.

http://www.khronos.org/webgl/
http://www.khronos.org/webgl/wiki/Main_Page
http://www.khronos.org/webgl/wiki/Demo_Repository
http://www.khronos.org/webgl/wiki/Tutorial

Charles

kryton9
09-02-2011, 07:00
I have been in this world lately. That is web based and desktop based on web based languages. Mainly Javascript, spidermonkey and v8. Spidermonkey is mozillas version of google's v8, not that they are copying on another but that they are looking for just in time compiled javascripts.

The problem is there are so many different things right now. There is opengl straight.
WebGL, O3d, V8-GL, fluff.js, jslibs

It does look like javascript is emerging as the new cross platform language, which is a good thing. I think javascript is neat and it seems that the things are outdated are being worked on to be replaced and updated with each new release.

Charles Pegge
09-02-2011, 14:25
I'm studying the Collada DAE (Digital Asset Exchange) specification. This is championed by Sony and Khronos. It provides a format in XML for specifying all the 3D aspects of a model or scene, including the geometry, texturing, animation, articulation and morphing and physics. As such, it forms the next layer above Opengl/webGL.

This is a very well written though highly technical document:

http://www.khronos.org/files/collada_spec_1_4.pdf

Charles

Charles Pegge
10-02-2011, 00:03
I've captured the components of one of the Khronos repository demos.

It should run with the latest Chrome, FireFox or, Opera, Safari but not Explorer.
(They're all ganging up on Microsoft). See if it works on your browsers :)

Charles

JohnP
10-02-2011, 02:02
I've captured the components of one of the Khronos repository demos.

It should run with the latest Chrome, FireFox or, Opera, Safari but not Explorer.
(They're all ganging up on Microsoft). See if it works on your browsers :)

Charles

Hi Charles,

It works fine here on Chrome version 9.0.597.94.
Very smooth rotation of the cube with the temple picture wrapped around it.

JohnP

kryton9
10-02-2011, 02:52
Worked fine, loaded up quickly and running at steady 60 fps.

kryton9
10-02-2011, 02:54
I forgot to mention about the webgl examples that Eros linked to, if you are running in chrome.... press F11 while in a demo, it will go fullscreen and look like a normal opengl fullscreen demo then, I really like that.

Petr Schreiber
10-02-2011, 10:17
Thanks for the demo Charles,

here it ran at 50FPS, I guess because my display is 50Hz :)


Petr

kryton9
17-02-2011, 10:15
Here is another impressive demo:
http://oos.moxiecode.com/js_webgl/terrain/index.html

matthew
18-02-2011, 17:03
A few days ago a local store was selling netbook computers at a £50 discount, so I brought one.

The graphics card has got about 256MB of Ram & I believe it's got a Pixel Shader. :D

So I'm able to finally see all these wonderful demos & the one that you wrote Charles was running at just over 50 FPS here.

Petr Schreiber
18-02-2011, 17:28
Congratulations Matthew,

shader programming is fun :)


Petr

ErosOlmi
19-02-2011, 14:33
Here is another impressive demo:
http://oos.moxiecode.com/js_webgl/terrain/index.html

Yes, impressing but too much ... round and round and round :D

Charles Pegge
20-02-2011, 03:33
When these webGL pages are saved to PC, I find they no longer work. Some of the time it is missing files but that does not appear to be the only cause. (I'm using Chrome). This is a significant obstacle for developing WebGL pages - local working examples are needed for learning how to use code of this complexity.

Charles

Petr Schreiber
08-03-2011, 10:37
I found very impressive WebGL demos showing fractals, both 3D and 2D. On my PC it runs smooth, flying through 3D structures is quite hypnotic:
http://fractal.io/


Petr

matthew
08-03-2011, 15:34
Lol Petr I was going to post about that site today. :p

You must have seen the same video I saw yesterday here (http://vimeo.com/20687741).

Sadly I Can't get any of the examples to appear on my new computer so I have to watch the videos instead.

Charles Pegge
08-03-2011, 20:05
When the Human population reaches several trillion, we will be inhabiting structures like this, and planet Earth will become a concrete sponge. :)

Charles

Petr Schreiber
10-03-2011, 13:39
Hi Matthew,

yes exactly, I saw the video on Vimeo :)

Charles, did you started to do some preparations to build house like that :)?


Petr

Charles Pegge
10-03-2011, 17:17
Only in a dream after an overdose of Swiss cheese :neutral:

In a fractal building, every living creature has their own flat - including the cats, the mice, the ants, the bacteria ..

Charles