kryton9
22-03-2010, 05:42
Mike (Hartlef) or anyone else who might know, in Blender you can create procedural shaders for your meshes.
1. Instead of saving those materials as images, is there a way to export the shader script file out and then load up the shader script in your application?
2. This is the reverse, if you make a cool shader in rendermonkey (http://rendermonkey[url=http://developer.amd.com/gpu/rendermonkey/Pages/default.aspx) or cg (http://developer.nvidia.com/object/cg_toolkit.html), can you use those in Blender?
Thanks for any help, I will keep researching and if I find any info will post back here in the mean time.
1. Instead of saving those materials as images, is there a way to export the shader script file out and then load up the shader script in your application?
2. This is the reverse, if you make a cool shader in rendermonkey (http://rendermonkey[url=http://developer.amd.com/gpu/rendermonkey/Pages/default.aspx) or cg (http://developer.nvidia.com/object/cg_toolkit.html), can you use those in Blender?
Thanks for any help, I will keep researching and if I find any info will post back here in the mean time.