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Petr Schreiber
01-01-2010, 15:27
Hi,

here is little demonstration of very elemental TBGL coding, leading to simple music visualisation.
Hope you will like it.

The code uses TBASS fast fourier transform to get information about the sound played, to make possible dynamic "storm" in the clouds.


Petr

Michael Hartlef
01-01-2010, 19:23
Awesome, I like the effect :eusaclap:

matthew
02-01-2010, 03:59
It looks like a really good effect but I think my computer is a bit slow. :(

I'll try running the script in a Windowed mode later & see if that speeds it up any. :)

Petr Schreiber
02-01-2010, 21:30
Thanks Matthew,

I am sorry to hear that, but it is understandable - it is practically fullscreen blending, which means no early Z occlusion can be performed, resulting in quite fill rate demanding program. On GeForce 9500GT it runs nice in 1280x1024.

This kind of code will be probably always slow on lower end cards, due to its unoptimizable nature.

I removed the original file and uploaded one with choice of fullscreen mode.


Petr

matthew
03-01-2010, 02:09
Thanks for uploading the windowed version but it runs just as slow. :P

I think I'm going to have to get a new computer. :comp1:

peter
03-01-2010, 02:58
Yes Matthew, is advisable! when my new game will come, then you have to play it day and night!

kryton9
03-01-2010, 06:42
That is really cool Petr! It took awhile to load but then ran fine.