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Petr Schreiber
02-09-2009, 10:38
There is very entertaining article available at Gamasutra:
http://www.gamasutra.com/view/feature/4111/dirty_coding_tricks.php

Few game developers present some of the esoteric last minute fixes and workarounds.
It sounds dry, but it was fun to go through it.

Charles Pegge
02-09-2009, 14:46
Very interesting article Petr.

I recognise the velcro effect when colliding objects get stuck to each other. Very difficult to isolate the event and see what causes it.

Hiding chunks of memory from the other developers for use in a space crisis - very clever :D

Angry boss's face that appears in the corner of the artist's screen when the frame rate drops too low :D

Charles